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    Cyberpunk 2077 details new information on level design, missions and combat

      Cyberpunk 2077 continues to offer some small details about its content and development. On this occasion, CD Projekt Red has talked about the combat system, missions and level design.

      Cyberpunk 2077 is one of the most anticipated games of 2020 and is not for less. The long development to which the game has been subjected has caused expectations to soar through the roof. There is much hope you have in the title of CD Projekt Red.



      We already know a lot of information about this title, but there are still plenty of details to discover. For them, in a podcast with the German gaming magazine GameStar, CD Projekt RED revealed new information about Cyberpunk 2077.

      The study provided details on the level design, that will be as big as in The Witcher 2 and 3. The map will not present an infinity of icons with which to overwhelm the player, a characteristic increasingly requested by the community within the open world games.

      Cyberpunk 2077 details new information on level design, missions and combat

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      Regarding the mission system, players will have numerous ways to complete them. The developers commented that they have increased the ways you can follow a mission, something that will add depth to the game. Better design of the NPCs, with handcrafted routines, will make the entire title feel more alive overall.


      In addition, before concluding the interview, they advised that the melee combat system that we could see in the past E3 was not complete and that we can expect a lot of news for the next presentations of the game.

      Cyberpunk 2077 details new information on level design, missions and combat

      Remember that the new presentation of the game will take place on June 25. Did you know that the Xbox One X Cyberpunk 2077 Edition includes the first DLC of the CD Projekt game? You can also take a look at all the games for PS5 and Xbox Series X: exclusive and cross-platform.


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