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    Fortnite details how they will use the Dualsense sensors and triggers

      The PlayStation 5 launch catalog includes great exclusive games, like Marvel's Spider-Man Miles Morales or Demon's Souls. But of course, we can also continue playing the current "games as a service", as is the case with Fortnite, spanning the years regardless of platform.

      However, although the Fortnite cross play experience is still there when we connect to the game from PS5, it won't be exactly the same game, because Epic Games has worked not only to optimize it technically, but also to take advantage of the new sensors of your controller, DualSense.



      Fortnite details how they will use the Dualsense sensors and triggers

      As you may already know, the DualSense includes new adaptive triggers, which offer resistance when pressed, so that developers can transmit information also through the sense of touch. In a shooter game, this often translates to different resistance and vibration when using different weapons.



      In the case of Fortnite, they have worked on customizing the feedback of the triggers according to two types of weapons. Single-shot weapons, such as pistols, shotguns, or sniper rifles, where you have to press the trigger once every time you shoot, they will use what they call trigger pull feedback, in which you will feel the resistance of the control trigger as if you were pressing the trigger of a real weapon.

      Fortnite details how they will use the Dualsense sensors and triggers

      DualSense charging station for PS5

      If you have several DualSense controllers for PS5 then this charging station will allow you to have them organized and always ready to play. With a single USB-C charging cable, you can charge two controllers.



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      On the other hand, burst weapons, in which you have to hold down the trigger to fire, will have another type of resistance, called sustained feedback.


      Of course, Fortnite on PS5 will look better than ever, at 4K and 60 fps in all game modes (including split screen), adding more graphic details thanks to the Zen 2 CPU (trees, grass, explosions, smoke ... ). At the moment there is no ray tracing, although this will arrive in 2021, when these next-gen versions move to Unreal Engine 5.

      Source: PlayStation



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