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    Fortnite update 16.20: car customization, Creative mode for 50 and more (patch notes)

    It's been two weeks since Fortnite Season 6 received patch 16.10, and we already have the update 16.20, after a longer maintenance period than normal, due to the tuning of the servers for some of the new features, which will affect, for example, Creative mode.

    This new Fortnite patch It includes new features such as the first modifications for the game's cars, in the form of wheels, as well as the extension of the Creative mode matchmaking for up to 50 players. or a new duos cup that will revolve around arches, one of the new weapons in Fortnite Season 6. So, if you're wondering what's new this week, don't worry, because here we're going to tell you everything about the Fortnite 16.20 Patch Notes.



    Fortnite update 16.20: car customization, Creative mode for 50 and more new (patch notes)

    After two weeks of patch 16.10, the Today's Fortnite update Not only is it going to fix some bugs and balance some weapons and features, but it is also adding a ton of new functionality. After the weapon fixes of previous weeks, today it comes to Fortnite vehicle modification, which will allow us to change the wheels under certain conditions. But the thing does not stop there: these are all the news of Fortnite update 16.20.

    New customization options with vehicles in Fortnite season 6

    Fortnite update 16.20: car customization, Creative mode for 50 and more (patch notes)


    It was one of the most rumored functions, which was leaked a long time ago, and which finally arrives on the island today. Epic Games has only talked about changing the wheels of the car, but it is known that the options of Fortnite vehicle customization they will go further. Will everything be available this week or will they arrive in a staggered manner over the next few weeks? When the game is operational again we will know ...


    Creative mode for up to 50 players in Fortnite season 6

    Creative matchmaking has also been revised and expanded, now allowing matches for up to 50 players. So now you know, from now on you can open your island and organize games with up to 50 players, which is undoubtedly a great addition.

    New weapons

    Fortnite update 16.20: car customization, Creative mode for 50 and more (patch notes)


    Last week The Recycler was activated, a weapon that was leaked at the beginning of the season and is now available in the game. The unstable bow remains to be activated, although new bow variants will also arrive, such as one with the grapple gun feature (sold by Lara Croft's character) and will aid mobility.


    New events and missions

    Following the Spring Breakout event, this week will bring new temporary modes and a new Duos tournament, which will revolve around arches. Also starting today are the new challenges for The Spire, which began a couple of weeks ago with the missions of Tarana and Raz.

    Fortnite update 16.20: car customization, Creative mode for 50 and more (patch notes)

    Fortnite # 1 Lamp

    This RGB lamp changes color automatically and has multiple power supplies, plus a bottom heat sink.


    Buy it at the best price

    New cosmetic items in the shop

    Specifically, these that we show you below these lines, including the new anime design that promises to be the sensation. Many will arrive as bundles, with accessories included and even challenges.


    Fortnite update 16.20: car customization, Creative mode for 50 and more (patch notes)

    Bug fixes

    General

    • You can now groups between PS5 and PS4 at the system level
    • The code green wrapper now appears correctly
    • Fixed Arena Playlist issues
    • Visibility in the storm improves in Performance mode
    • Character 17 already appears in the collection
    • All mushrooms and coconuts are back in stock
    • Cosmetics in the lobby no longer appear blurry on Nintendo Switch
    • 3D resolution no longer resets even if the player has saved the settings (mobile)

    Creative mode

    • Start with the creator settings 'Peak' make you appear with the peak
    • Vehicles now move properly in Creative mode

    NEWS CREATIVE MODE FORTNITE UPDATE 16.20

    LET'S RIDE VEHICLES ARE NOW AVAILABLE IN FORTNITE CREATIVE MODE!

    • Are you passionate about speed? The Whiplash is an excellent choice for racing on asphalt. 
    • Do you prefer SUVs? Catch the OG Bear and kick up the dust! 
    • Bring your gang and freak out with your squad in the four-door Prevalent.
    • Mech! Mech! If you are one of those who think that six wheels always beat it more than four, give the Mudflap a try! 

    With the addition of L and XL islands in Update 15.50 and support for large-scale matchmaking released today, no game mode will be able to resist you. Design your perfect 1v1 race, a multi-track multiplayer tournament, or even an obstacle course!

    The possibilities of the vehicles in Let's go for a ride are not limited to racing games, we want to see how you unleash your creativity with them. Don't forget to share your favorite creations with us on social media! Use the hashtag #FNCreateJoyride and tag @FNCreate on Twitter! Read the devices section for more information on Let's Go for a Ride and the changes to the vehicles.

    COMPATIBILITY FOR LARGE-SCALE PAIRING

    The option to create games with up to 50 players has passed the beta phase and is now available to all creators! Attract more players to your gaming experience with more matchmaking options. It doesn't matter if you prefer to create practice, combat or varied modes, the more players the better! Read the gameplay section below for more details.

    CENTRAL ISLANDS V2

    We are particularly interested in featured plants that take advantage of our new hub islands: V2 flat grid hub and V2 floating island hub. These two new plants include simpler and clearer areas, perfect for navigation, with a single construction guide for heights and roads to portal areas. 

    Since the build guide takes up some of the space in Creative mode, we've increased the build volume on these islands to 71x71 (up from 67x67 previously). We can't wait to see your new welcome centerpiece creations!

    Notice: We will add an additional welcome hub update in the future to align the featured portals settings, but first we want to see how the new V2 hub creations work.

    WELCOME CENTRAL UPDATES

    Among other changes, we've removed two Player Portals and two Event Portals from the Welcome Hub. The reason is that we needed space to include the new XL islands and the space thermometer, which goes into beta in this update. Take a look at the beta testing section for more information.

    GAME FEATURES

    • The initial phase of support for large-scale matchmaking has passed the beta phase and is now available to all players. We ask you to take a look at the notes section before starting to use this functionality.
    • New values ​​have been added to the Maximum Players option in the My Island game settings: 20, 24, 30, 32, 40, 48 and 50.
      • IMPORTANT NOTICES:
        • This is the first phase of the compatibility initiative for large-scale matchmaking, so it has several errors in the interaction of the maximum player count with which devices.
        • Some devices will not function properly when you set Any / All as the selected value in the team options.
        • Others will fail to apply the settings to all players in games with 16 or more players.
        • We recommend that you test the game with the maximum player count and have workarounds in case the devices do not work as they should.
        • We are currently focused on updating all devices to facilitate maximum player counts and allow devices with team-related options that can support up to 50 teams.
    • A new option has been added to the My Island game settings:
      • Peer Privacy: Public, Private (Default: Public).
      • When an island is published with the option "Private", it immediately restricts the interaction of other users with the island.
        • The island cannot be accessed by portals unless owned by its creator (for example: the creator can place island-facing portals on his own personal hubs or islands, but no one else).
        • The island cannot be accessed from the code entry menu.
        • The island will not appear on recently visited islands or favorites.
        • The island will not appear in the welcome center and will not be accessible through the portals or from the welcome center.
      • IMPORTANT: this setting is set PERMANENTly when you first publish the island.
        • You can mirror an island that has its privacy permissions set, and freely change the setting on the mirror island until it is published for the first time.

    REMOVAL OF FUNCTIONALITIES

    • The following devices have been removed from the device gallery:
      • Object Generator Board
      • Player Appearance Plate
      • Player Checkpoint Badge These gadgets will continue to work on all islands that already have them, but cannot be selected or placed from the gadget gallery. We recommend replacing old devices with their new equivalents whenever possible to ensure future compatibility.
    • The following devices have been removed from the device gallery and will not work at this time:
      • CTT generator
      • Quadclysm generator
      • Shopping cart generator
      • Cannon generator

    These devices will not generate your vehicles, as they are not compatible with their updated physics. Regarding the update of these vehicles, the generators will be reset or replaced by functional versions.

    • The following devices have been removed from the device gallery and will stop working:
      • GROSS generator
      • GROSS will not be updated as part of the new vehicle physics system and will be disabled indefinitely.

    NEW ISLANDS

    • We have added 2 new islands:
      • Flat Grid Central V2 - The flat grid of an island used to design featured centrals.
      • Floating Island Panel V2 - The floating island used to design featured panels.

    ISLAND BUG CORRECTION

    • Fixed a collision issue on El Tiburon Island, where an ornament item was blocking player movement.
    • Fixed a bug that caused islands to not appear in matchmaking portals.
    • Fixed an issue where Island Templates would not appear on the Island Templates tab.
    • Fixed an issue where the matchmaking module was unavailable when players were queuing at the matchmaking portal for an MTL.
    • Fixed an issue where the minimap would not appear in the Welcome Hub or Featured Islands.
    • Fixed a bug that caused the player's map icon to change position on the minimap when flying.

    TOOL ERROR CORRECTION

    • Fixed an issue where Island items could not be added to the Quick Access Bar.
    • Fixed a bug that caused the plans of the barrier elements to be inconsistent with the Telephone tool.

    RESOLUTION OF ERRORS OF THE PREFABRICATED AND THE GALLERY

    • Fixed an issue where a recordable coffin item and item icon would appear in the Haunted Castle Yard.
    • Fixed a bug that caused the wooden railings in the Haunted Castle A Outer Wall Gallery to grant incorrect material resources.
    • Fixed a bug that caused TVs in the Arctic Base Part Gallery to display with the wrong texture.

    DEVICES

    • New vehicle spawners have been added: Prevalent, Taxi, Whiplash, Bear, and Mudflap.
    • The following vehicle generators have been converted to work properly with the new vehicle physics: Boloncho, Driftboard, and Stormwing.
    • We have imposed a limit of 16 vehicle generators per island for performance reasons.
    • The new generators * have the following options:
      • Triggered During Phase: None, All, Pregame Phase Only, Gameplay Only, (Default: All).
      • Respawn Time: Never, Instant, 1-5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 30 seconds, 45 seconds, 1 minute, 1,5 minutes, 2 minutes, 3 minutes, 4 minutes, 5 minutes (default: Instant).
      • Vehicle Respawn On Enable: Yes, No, Only If Needed (Default: Yes).
        • Determines if the generator will spawn a new vehicle if activated early in the game or via channels. It will generate a new vehicle and destroy the existing one; Only if necessary will it only spawn a new vehicle if none exists at the time.
      • Destroy Vehicle On Disable: Yes, No (Default: Yes).
        • Determines if the generator will destroy existing vehicles if disabled via channels.
      • Owning Team: Anyone, 1-16 (Default: Anyone).
        • Determine which teams can use the generated vehicle.
      • Visible in Game: On, Off (Default: On).
        • Determines if the spawn platform is visible during the game. If Disabled is chosen, the generator will be invisible during the game and its collision will be eliminated, causing the spawned vehicle to crash.
      • Assign a conductor when receiving from: No Channel, 1-150 (Default: No Channel).
        • When the generator receives a signal on the selected channel, it will teleport the target player to the vehicle.
          • If the vehicle has no driver assigned yet, the target player will be set as such.  
          • If the target player is already in a vehicle, they will be removed from the old vehicle and moved to the new one.
          • If the target vehicle already has a driver from a different team, the current driver will be shot out of the vehicle and the target player will become the driver.
          • If the target vehicle already has a driver from the same team, the generator will place the target player in a vacant seat, if one exists. If there is no free seat, no change will be applied.
      • Vehicle Respawn When Receiving From: No Channel, 1-150 (Default: No Channel).
      • Destroy Vehicle When Receiving From: No Channel, 1-150 (Default: No Channel).
      • Enable When Receiving From: No Channel, 1-150 (Default: No Channel).
      • Disable When Receiving From: No Channel, 1-150 (Default: No Channel).
      • When the player enters the vehicle, transmit to: No Channel, 1-150 (Default: No Channel).
      • When the player exits the vehicle, transmit to: No Channel, 1-150 (Default: No Channel).
      • When vehicle spawns, transmit on: No Channel, 1-150 (Default: No Channel).
      • When vehicle is destroyed, transmit on: No Channel, 1-150 (Default: No Channel).
    • The new generators also include the following options:
      • Boost Regeneration: No Boost, Slow, Default, Fast (Default: No Boost or Default, depending on vehicle).
        • Determines if the vehicle can use power-ups and how quickly the meter refills.
      • Radio: On, Off (Default: On).
      • Color and style: Random, Various (depending on the vehicle). (default: Random).
      • Tire Selection: Road Tires, Off-Road Tires (Default: Road Tires).
        • Determine the type of tires with which the vehicle will respawn.
    • NOTICE: not all generators have these options nor have all the existing additional options been listed.
    • Known Generator Issues
      • We've temporarily disabled the ability to latch onto other vehicles in the pool while we fix some issues.
      • Generators send signals to the destruction and spawn channels of the vehicles early in the game. This will be corrected in a future update.
      • Destroying a vehicle with Destroy Vehicle on Receiving from causes the vehicle to disappear instead of exploding.
      • When the vehicle is destroyed, transmit waiting for the destroyed vehicle to disappear completely before activating, instead of activating as soon as the vehicle explodes. This will be corrected in a future update.
      • Every now and then, an error appears in the bag that causes it to move too slowly.
      • We have temporarily disabled generators for older vehicles, such as the CTT, quad bike, shopping cart, or cannon, until their associated vehicles are updated and working with the new vehicle physics system.
    • We've added the racing checkpoint device
      • This device allows you to create races by placing a series of control points on the map.
      • Each checkpoint contains a sequence number that determines in what order the players have to activate them.
      • If the control points are placed from the quick access bar, they will increment the sequence number automatically to facilitate the task of numbering them in order. Once placed, the sequence numbers can be changed if desired.
      • There is the possibility that several control points have the same sequence number, in which case it will count if any of them is activated to allow the player to advance.
      • The checkpoint with the lowest sequence number will automatically become the starting point of the race, and the highest sequence number will make up the finish line. Control points can be modified dynamically, since sequence numbers can be changed manually.
      • This device has the following options:
      • Checkpoint number: Set as highest number, 1-150 (default: next highest number).
        • If Set As Highest Number is selected, once the screen options are closed, the auto point will automatically be set to the next highest number in the sequence, as if it had just been placed.
      • Allow Players to Overcome Without Being Mounted: Yes, No (Default: Yes).
        • Determines if players can activate the checkpoint on foot or if they must be mounted in a vehicle. 
      • Allowed Vehicles: All, None, Ground Vehicles, Air Vehicles (Default: All).
        • Determine what types of vehicles can be used to activate the checkpoint.
      • Idle Checkpoint Color: Team Ratio, Team Color, White, Sky Blue, Orange Red, Gold, Apple Green, Fuchsia, Orange, Aqua, Beige, Purple, Neon Green, Cerulean, Silver, Turquoise, Pink, Green (default: White).
        • Determines the color of control points other than the current target and not yet activated. Team relationship sets the color of the checkpoints that belong to the opposing teams in red; checkpoints belonging to neutral teams in green, and those belonging to allied teams in blue.
      • Current control point color: (same as above).
        • Determines the color of the control points that make up the current target.
      • Checkpoint color completed: (same as above).
        • Determines the color of control points that have already been activated.
      • Visible before the start of the race: No, If it starts, Yes (Default: If it starts).
        • Determine if players can see the checkpoints before the race begins. If it starts it means that the checkpoint will only be seen if it is the first of the race.
      • Checkpoint Visible on Exceed: No, Yes (Default: No).
        • Determines if the player can see an activated checkpoint.
      • Trigger Team: Anyone, 1-16 (Default: Anyone).
        • Determine which team can trigger the checkpoint.
      • Class identifier: None, 1-16 (default: None).
        • Determine which class can trigger the checkpoint.
      • Play Sound: Yes, No (Default: Yes).
        • Determines whether the control point will play a sound when activated.
      • Enable When Receiving From: No Channel, 1-150 (Default: No Channel).
      • Disable When Receiving From: No Channel, 1-150 (Default: No Channel).
      • Designate as current checkpoint when receiving from: No Channel, 1-150 (Default: No Channel).
      • When checkpoint is complete, transmit to: No Channel, 1-150 (Default: No Channel).
      • When the set point is current, transmit to: No channel, 1-150 (default: No channel).
      • Known issues:
        • None in the class identifier means Anyone. We will fix this bug in future updates and add separate values ​​for Any class and No class.

    CORRECTING DEVICE AND OBJECT ERRORS

    • Capture zone special effects now appear correctly when captured.
    • The flag is no longer visible when equipping it.
    • Fixed an issue where the score manager would display inconsistent colors in specific numbers.
    • We've made changes to the way the billboard device displays text colors to improve the overall appearance of colored text.

    BETA TESTS

    • In this update, the XL Islands and the new Space Thermometer go to beta testing.
    • XL Islands
      • These islands are 12 times larger (approximately) than normal islands.
      • The Flat Grid and Island Terrain versions have been moved to beta.
      • Due to the size of these islands, we have had to decrease the overall number of islands accessible from the welcome center.
    • Space thermometer
      • The Space Thermometer is a new memory management system designed to allow creators to take full advantage of the large surfaces of the new L and XL islands. We'll give you more details as development progresses.

    FREQUENTLY ASKED QUESTIONS ABOUT BETA PHASES:

    What is the goal of the beta phase program?

    As we strive to develop exciting new features for creators, we want to ensure that the more technically challenging and impactful features are properly tested in a live environment without significantly impacting the service. . One way to do this is to publish these functionalities and choose a very small number of users to test them and send us reports. Error reports and user impressions help us to resolve the most serious errors, improve the user experience, and know what to expect when the functionality is published.

    What kind of functionality will go through a beta phase instead of being released directly?

    Those that have a higher technical complexity or require a significant number of user reports before publication.

    Will all functionalities go through beta phase before being published?

    No, only those that, due to their complexity, require reports and user impressions will go through the beta phase.

    How long will the beta phase last for each feature?

    Our intention is that as little as possible. We cannot accurately predict how long they will need to be in beta, and a specific feature may not be released after testing or if it has had to be significantly changed. 

    Can I join the beta program?

    We have purposely selected a very small number of users. The goal is to help our team with very specific testing tasks and to send us specific reports on the functionalities they test. We want to keep the number of users testing features to a minimum to reduce the potential impact on the service or any inconvenience for the majority of players. Therefore, we are not currently accepting applications to be part of the beta phases.

    WHAT'S NEW SAVE THE WORLD FORTNITE UPDATE 16.20

    NEW MINIMISIONS!

    Fortnite update 16.20: car customization, Creative mode for 50 and more (patch notes)

    From April 17 at 02:00 CEST, follow the new base hero on his quest to battle the evil forces of burly husks in these new mini-missions! Complete these missions to get Legendary Flow, XP, and Evolution Materials.

    OF THE MAJOR'S OFFICE

    "Recruits, I come to brief you once again on the status of the effects of our crowd control.

    We remind you that hero skills and weapons no longer add to the crowd control counter mentioned in the last report. The only thing that affects the counter is the Trap Control effects. This is where the changes come in, recruits. Five Trap Control Effects can still render Husks immune. But, if they are not hit by a control effect for at least 30 seconds, the counter will reset to zero. It's the perfect time to send them back through your tunnels! However, if they do achieve that immunity, it will only last 2 minutes instead of being permanent. 

    I'll be watching how you guys are out there after these changes. " 

    - Mayor Oswald

    And now, let's get back to the usual base status report!
     

    FROM APRIL 18 AT 02:00 CEST, MAKE ME KEN SPEED HARE AND THE EASTER EGG LAUNCHER IN THE EVENT STORE!

    KEN SPEED HARE, READY TO HAND OUT EGGS!

    Fortnite update 16.20: car customization, Creative mode for 50 and more (patch notes)

     

    "These shells have me up to ...". - Ken

    • Standard Advantage: De-pitting. Kunai Storm drops 3 Egg Bombs each causing 37 base damage to nearby enemies.
    • Commander Perk: Dehuedutation +. Kunai Storm drops 3 Egg Bombs each causing 111 base damage to nearby enemies.

    THE EASTER EGG LAUNCHER HAS A MOVING POWER

    Fortnite update 16.20: car customization, Creative mode for 50 and more (patch notes)

    Launcher that launches explosive eggs at the shells! Strategically place eggs to create festive land mines! There can only be a maximum of six active eggs at a time.

    FROM APRIL 25 AT 02:00 CEST, LUNA CONEJA PELEADORA JUMPS TO THE EVENT STORE.

     

    FIGHTING RABBIT MOON JUMPS INTO BATTLE!

    Fortnite update 16.20: car customization, Creative mode for 50 and more (patch notes)

    "Make sure you jump into action" - Luna 

    • Standard Advantage: Entrance with a couple of ... Shockwave launches three egg bombs, each causing 54 base damage to nearby enemies.
    • Commander Perk:  Entrance with a couple of holes ... +. Shockwave launches three egg bombs, each causing 162 base damage to nearby enemies.

    FINAL WARNING! MINA MACHINISTA WILL BE NO LONGER AVAILABLE

    Fortnite update 16.20: car customization, Creative mode for 50 and more (patch notes)

    "If I can't build it myself, it means it can't be built" - Mina

    Don't forget to get the Machinist Mine pack! The Machinist Mine pack will no longer be available on April 16 2021!

    The Machinist Mine pack brings with it a new heroine and her costumeZasca-max trap scheme (variant of the wall dynamo trap), the Backpacking accessory Tank chargerMachinist Mine challenges y access to Save the world. These exclusive Save the World challenges will win you up to 1000 V-Bucks and 1000 X-ray tickets. 

    Note: The cosmetic items in this pack will be available in both Battle Royale and Save the World and Creative mode. This pack series will not affect Founder Login Rewards or number of V-Bucks earned, which only applies to Founders who have been there since the beginning. These costumes may appear in the Item Shop in the future.

    See you on the battlefield, commanders!

    If you need help with the game, we remind you that in our Fortnite season 6 guide you will find everything you need to complete all the missions of week 1 season 6, week 2 season 6, as well as the best place to hunt animals, go up fast level in Fortnite season 6, all the common missions (blue) and which ones are the best to quickly level up, everything that the Fortnite season 6 battle pass brings, mythical weapons and bosses, how to get the Boots Multiskip, where to find the golden figures near needle and tricks and secrets of season 6.

    In addition, if yours is Creative mode, in these guides we have given you the codes for the best maps and options for this Fortnite mode:

    • 4 original maps from Creative mode that will allow you to improve skills
    • The best Fortnite Creative Mode maps (and the codes to access them)
    • Best Fortnite Creative Mode Maps - Part 2 (Updated January 2019)
    • The best Fortnite Creative mode maps that recreate other games
    • Selection with the best maps of Fortnite's Creative mode
    • Fortnite Creative Mode: the best training maps
    • Fortnite Creative Mode: racing circuit codes and maps
    • New selection with the best maps of Fortnite's Creative mode 
    • The best Fortnite Creative mode maps that recreate other games and their codes
    • The best maps for Fortnite's creative mode as of June 2019
    • Fortnite season 10: the best maps of Creative mode (August 2019)
    • Fortnite Chapter 2: the best Halloween maps of Creative mode
    • Best Fortnite Creative maps that recreate Fall Guys trials
    • 63 new codes for Fortnite Season 5 Creative mode: practice editing, 1v1, marksmanship, Tycoon mode ...


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