It seemed like it would never arrive, but Cyberpunk 2077 is almost ready to hit stores. The new game from the creators of The Witcher saga has suffered several delays, including one when there were just a few weeks left until its launch, and the game was already "gold" (it had been finished, let's go).
But even if development was complete, there was still work to be done to optimize the game on all platforms, Well, let's remember that it is an intergenerational game, which will squeeze the highest capacity PCs and new generation consoles, at the same time it must work on the "old" PS4 and Xbox One.
Precisely, the delay of three extra weeks (the 19 10 November to December) was due by these versions. And the wait has been worth it, according to the CEO de CD Projekt, Adam Kiciński. At the last investor meeting, he said the following: "Of course, the performance is a little lower than in (computers) pros, but I would say it is surprisingly good for such a big world. "
"We had those extra three weeks and we got a lot on that last leg"Recently, the Polish studio has released gameplay for the game on consoles: those for Microsoft Xbox One X and Xbox Series X, and those for Sony PS4 Pro and PS5.
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In that same meeting with investors, Kiciński revealed that the delay also changed his plans when talking about the season pass. It was originally going to be revealed (and sold) before the game's launch, but now they'll wait until the game is on sale and players can enjoy the base game ... which will already be huge.
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In addition, he spoke of multiplayer, which he prefers not to call "multiplayer mode", as it will be an independent experience, developed by a separate team ... and of which we will not see anything until well into 2021. In 2021 a version will also be specifically optimized for PS5 and Xbox Series X. For now, ray tracing is only on PCs with the latest RTX ...
Source: VG247
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