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    About Cyberpunk 2077 technical issues on PS4 and Xbox One

      Cyberpunk 2077 is one of the best RPGs of the generation, but it has serious performance issues on the PS4 and Xbox One versions. Can these issues be fixed? What sacrifices will have to be made?

      Cyberpunk 2077, the open world RPG developed by CD Projekt RED it is a megaton in many ways. We have been impressed by the portraits of its characters, the variety of missions and the setting of Night City, as we already told you in our analysis of Cyberpunk 2077.



      The game has also broken sales records around the world, with more than 8 million units reserved before launch, and we have been surprised by the care it shows in the sex sequences or in the winks that includes, to games like Portal.

      But it is also true that there is a huge difference from Cyberpunk 2077 in its different versions. On the one hand, The PC game can be played in 4K resolution, HD textures, DLSS, ray traced lighting enabled, or hit 120 FPS on a PC with sufficient power. But this experience has little to do with console gaming. 

      About Cyberpunk 2077 technical issues on PS4 and Xbox One


      At the moment, cOn patch day 1, Cyberpunk 2077's performance on consoles is very different. Both PS5 and Xbox Series X are capable of moving the game at 60 FPS (Please note that the game will receive the next gen console update throughout 2021). Machines "in between" such as PS4 PRO and Xbox One X are capable of moving the game at 30 FPS, with some drops. In this case, the experience is worse, but it is fully playable. 


      About Cyberpunk 2077 technical issues on PS4 and Xbox One

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      However, PS4 and Xbox One have real problems to move the game, with rates of 15 to 20 FPS, problems loading textures, lower resolution. The machines of the current generation, which are already 5 years old, are not capable of moving Cyberpunk 2077 with ease. But can these gambling problems be fixed?


      About Cyberpunk 2077 technical issues on PS4 and Xbox One


      The problem is in scalable resulting graphics engine. To give you an idea, engines like Unity 3D or Unreal Engine are ready to move your games from consoles to mobile devices with relative ease. Do you want the definitive example of scalable game? Minecraft is perfectly optimized for mobile devices, portable consoles, desktop consoles, VR ... even on PC with ray tracing. 

      Cyberpunk 2077 runs with him REDENGINE engine, a proprietary CD Projekt Red engine that the company has used since The Witcher 2 Assassin of Kings. It is a very powerful tool, but it is difficult to adapt to less powerful hardware. Hence the poor result of the output version on PS4 and Xbox One. 


      About Cyberpunk 2077 technical issues on PS4 and Xbox One

      But let's not forget that they were able to do "the miracle" of porting The Witcher 3 Wild Hunt for Nintendo Switch. So is it possible to troubleshoot the lower consoles? Of course, yes, and performance will improve with the release of new patches. It is about achieving greater stability in the frame rate so that it is more "playable".

      But these improvements involve sacrifices, The game runs at a resolution between 900p and 720p on basic consoles., so applying dynamic resolution and dropping below that number would make it look blurry. The sacrifices will come from reducing drawing distance, number of characters on screen or effects. 

      About Cyberpunk 2077 technical issues on PS4 and Xbox One

      It will never look on PS4 like on a powerful PC, of ​​course, but we can enjoy the basic experience. As for the bugs that have appeared ... that is much easier to solve, and it almost seems inevitable in a game of this size (remember the amount of bugs that we suffer in Skyrim or those that we have encountered in Red Dead Redemption or GTA). As new patches appear, the experience will be refined. 

      About Cyberpunk 2077 technical issues on PS4 and Xbox One

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      For now, Cyberpunk 2077 has received a "day 0" patch, which was over 40GB in size, and very shortly We can download version 1.04 for all platforms, which continues to resolve glitches and adds greater stability to the console versions., in addition to improving the frame rate in driving sequences.   

      The opinions expressed in this article are those of the author and do not necessarily or exactly coincide with the position of Axel Springer or Hobby Consolas.

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