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    Among Us developers comment on the launch of Imposters mode in Fortnite

      Among Us was one of the most talked about phenomena in the world of video games during the past year. The multiplayer title of Innersloth established itself as the reference among millions of players and its particular premise set a new movement in gaming trends.

      Distrust and dialogue made their way thanks to Among Us and his Success formula has not been slow to be replicated by number of games. Recently, even Fortnite has announced a game mode called Imposters that is based on that same idea.



      The mode feels very similar to what was experienced in Among Us, which has aroused comments of all kinds from fans. Some have expressed their approach in this way, while others do not welcome the main idea of ​​a work being taken in this way.

      In the midst of these opinions, that of Victoria Tran, director of the Among Us community, has crept in. who expressed his sadness for not having collaborated with Epic Games andn the development of a crossover between both games. 

      Among Us developers comment on the launch of Imposters mode in Fortnite

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      The indie studio was not involved in the development of the Impostors mode, Tran revealed to PC Gamer. On the other hand, Innersloth co-founder Marcus Bromander commented that from the study they had tried to collaborate with the parents of Fortnite, but that had not been, long last.


      In case you don't know, the Fortnite mode is extremely similar to Among Us. This is a mode for up to 10 players: 8 agents and 2 imposters. The agents must carry out a series of missions and the impostors can sabotage the facilities and finish off the other players.


      That other games are inspired by the playable premise of greatest hits is not something that we see anecdotally and it is that these types of practices abound more and more. And if not that they tell Myth Gods of Asgard: the mythological isometric roguelike that has aroused mockery and criticism among fans.

      Source: Twinfinite



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