Close
    Search Search

    Animal Crossing: Population: on the rise!

    Animal Crossing: Population: on the rise!

    Animal Crossing: Population: on the rise!

    Data
    Console Nintendo GameCube
    Gender: Life simulator
    social simulator
    Players - A player
    Published by: Nintendo
    Developed by: Nintendo EAD
    Qualifications ESRB: E
    PEGI: 3 +
    Predecessor Dōbutsu no Morie +
    Successor Animal Crossing: Wild World
    Departure Dates
    Japan: December 14 2001
    America: 15 September 2002
    Europe: 24 September 2004
    Official web pages Not available Animal Crossing: Population: on the rise!

    Animal Crossing: Population: on the rise!, also known as simply as Animal Crossing, is the US and PAL version of Doubutsu no Mori +. Developed exclusively for the Nintendo GameCube, the first PowerPC optical disc console and the first optical disc console developed by Nintendo, the game is notable as the first game in the Animal Crossing series to reach nations outside of Japan. Animal Crossing was soon re-released as a Player's Choice title as a result of its high sales.





    In this game, players take on the role of a human boy or girl preparing for a life of their own in a randomly generated small town. As each city is different, this ensures that the experiences of two players are not exactly the same. Players can gather fruits, grow trees, gardens, hunt for fossils, fish, catch insects, do favors for villagers, decorate their houses, and perform other tasks.

    The game's designers refused to create an overall plot, instead allowing players to have full control over their own lives and play indefinitely. Time passes as it does in the real world. For example, if the game is played during December, it will be winter. Holidays and special events usually reflect real-world equivalents and often occur on the same days. Sometimes, until late at night or in the early hours of the morning, neighbors accidentally fall asleep outside, but on their feet.

    Summary

    Argument

    Finally, on his own account, a boy or girl gets on a train and embarks on a new life in a small town inhabited by sentient and humanoid animals. However, being an energetic young man, the boy forgot to find a place to live first and only has his clothes in his luggage and 1,000 berries. On the train, Fran sits across from them and talks. During the exchange, the cat learns of the child's situation. Fran contacts Tom Nook and arranges for his old friend to help the boy or girl upon arrival.



    Once in town, the young man steps off the train station platform and is greeted by a stunned raccoon (tanooki in Japan). Tom Nook introduces himself as the owner of the town store and shows the boy his four available houses. Although they are all very small and unfurnished, Tom Nook assures you that they will adapt to your needs. However, they are expensive and out of the boy's or girl's price range. Tom Nook decides to employ the boy until he can pay the debt owed on the house. During this period of employment, the child meets the neighbors and the mayor and becomes acquainted with the post office, the Handyman Sisters' shop, the Museum, the Police Station and other buildings.

    However, Tom Nook eventually runs out of assignments for the young men to introduce themselves, and is forced to let them go. The child is also forced to do it on their own without a real job. However, the neighbors are a needy group, and the land is teeming with fruit trees, rivers full of fish, and ideal conditions for catching insects. It is also an archaeological site registered by the Far Museum.

    Game interface

    Start or continue a game

    Animal Crossing is a game that encourages short periods of play every day. A player's first trip to the city requires more time and effort than subsequent visits. This is because the details of the game, such as the main character and the city, will be established during this time.

    Home

    Optional items

    • Cable de Nintendo GameCube Game Boy Advance
    • eReader
    • E-Reader Cards
      • The game disc can be removed after entering the city due to its small size. Because Animal Crossing is simply a slightly modified port of an N64 title, the entire game will be burned into GameCube RAM after startup (as N64 cartridges are 1,436 megabytes smaller than GameCube discs ). The RAM will be cleared if the RESET button is pressed on the GameCube or if the GameCube is turned off and then turned on.

    Configuration at first start

    When turning on the game after the first save, players will be greeted by an animal from their village and asked to identify themselves. If a player wants to create a new character, they must select "I am new". At this point, options such as city date and time can be changed by selecting "Before you go ..." from the conversation menu. The following is a list of customizable options.



    • Sound- Gamers can change the game's speaker output settings to stereo, mono, or headphones. After selecting one, the player will be asked to select the language the animals speak. Animalse (a text-to-speech voice), Babblese (a generic scrolling text sound used also for player dialogue, whispering voices and signs), or Silence (where animals make no noise when speaking) can be chosen.
    • Demolish a house- This option allows players to remove player characters from the memory card. Another unexpanded house appears in its place. This new house has the same roof color and decorations as the previous house before the character moved in.
      • At least one character must always be on the memory card.
    • Change the time: change the date and time of the game. This does not affect the GameCube clock.
    • Rumble option- If a player finds the Rumble option distracting, this option turns it on or off.
    • Build a new town: This option erases all the town data from the memory card. Nothing from the city will be saved except letters kept in the Post Office and designs kept in the Handy Sisters archive. However, this feature is useful as only one city can be saved on each memory card.

    Basic controls

    Animal Crossing requires players to master three different types of controls in order to play. The first two, the Action and Menu controls, are intertwined in the game. Over time, players learn to switch between themselves without thinking. The typing controls were very different from the other two modes. However, it is not used as often as the others.

    Action and menu controls

    Most of the actions can be performed both indoors and outdoors. However, certain actions can only be performed in certain areas.

      • NOTE: : Selecting "SP" on the virtual keyboard adds a space. By selecting the return arrow, players can insert carriage returns. Carriage returns skip the rest of the current line and move the cursor to the next one. On computer keyboards, the enter / return keys do this.

    Element display

    The item screen, often referred to as the inventory, is an important aspect of the Animal Crossing game. Using it, players can perform a variety of tasks. These tasks include checking statistics, placing items, using items, and using layouts. The screen is divided into four main sections

    Element main screen

    Character information

    In the upper left corner of the menu, you can see the player character. The clothes they are wearing and the tools they are holding are accurately reflected in the image. By selecting the character, players can remove items. The name of the city and the character are displayed on the right.

    Berries

    Just below the city and character names is a screen showing how many berries the player has in their wallet. The player's wallet can only hold 99.999 berries. Players can hold more bells by creating berry bags. To do this, players select the berries to display and choose the number of berries they want in the bag: one hundred, one thousand, ten thousand, or thirty thousand. However, berry bags are automatically created for the player if they earn enough berries. However, creating berry bags allows players to give money as gifts, place it in their homes, or bury it in the ground. Obviously, berries stored at the post office cannot be used without first removing them to the berry display and inventory.

    Articles

    Player items are displayed in the lower section of the menu. Up to fifteen items of any type can be stored. Many actions involving items can only be done by selecting items from this list. Certain items, such as tools or clothing, require players to drag the item's icon onto the character before they can be used.

    Cards

    Players can have up to ten cards with them at any one time. The cards can be rearranged to suit the player's preferences. Selecting a received card brings up a submenu that allows players to move, read, move a present attached to inventory, or drop them. If players choose a letter they have written themselves, they can move it, rewrite it, change the recipient, remove an attached gift, or throw it away.

    Tabs

    The tabs on the left and right edges of the menu display new menus. The pencil tab on the right shows the design page. The fish and butterfly tabs on the right show the lists of captured fish and insects, respectively.

    List of Fish and Insects

    These screens record the 40 types of insects or fish and show which ones have been caught. They are very useful for players who want to catch one of each fish or insect. Once on any of the lists, if a player hovers over a fish or insect, they can see its name. To return to the main item screen, players select the smiley face tab.

    Layout page

    By selecting the pencil to the left of the main item screen, players will access the design page. This page will automatically open when a player interacts with a sign. This page has slots for eight pixel art patterns designed by the player or taken from a screen in the Handy Sisters. When starting the game for the first time, this menu contains four sample designs, the clothing design, the umbrella design, the door design, and the arrow design. Using this screen, players can customize the city with their designs by selecting a pattern and then selecting the action they want to take using the provided submenu.

    Use clothes

    While outside or inside, selecting this option uses the pattern as a shirt and hat for the character. The clothes they were wearing will be deposited in the articles section of the main articles screen. This action cannot be performed if the item section is full and the character is not wearing other clothing.

    Using the Umbrella

    This action appears inside and outside. Any design can be used as an umbrella, even if the player does not have an umbrella in their inventory. The item the character had prior to selection is moved to inventory. Like "wear clothes", this action cannot be used to replace an umbrella item if the inventory is full. However, if another design is used as an umbrella, this action does work.

    Designs on walls and floor

    While inside their homes, players can use their patterns as wallpapers or rugs by selecting "Use on Walls" and "Use on Floor" respectively. The patterns only cover a small portion of the floor or walls, so they are tiled repeatedly. After selecting where to use the pattern, players must select "Basic Pasta" or "Mix". The first option places the pattern in a very basic issue, with the top of the pattern facing up or to the north. The second will toggle whether the top or bottom is up or north. As usual, if a player's inventory is full and they are replacing a carpet or wallpaper item, they cannot use this selection as the old carpet or wallpaper is placed in inventory. However, if the old carpet or wallpaper was another pattern, this feature works.

    Leave clothes and umbrellas

    Players who wish to display their designs in their homes such as clothing and umbrellas can do so by selecting "Leave on the ground", and they will be placed on the ground, but they are still on the player design page. After falling, these items can be moved like furniture and can be removed by pressing the B Button while pushing them. However, the item will disappear instead of going into inventory.

    Inventory design

    Players can change the background of their inventory to a shirt, floor, wall, or umbrella design by grabbing the designed item and dragging it to the lower right corner of the inventory (not the letter section), then drop it once in a slot invisible and drop the item.

    The village

    The town is divided into 30 units known as acres, which in turn are divided into squares. Houses, trees, ponds, beaches, buildings, etc. They are in acres, while squares determine where in the outside world they are. There is a river running through the city, and the city has two or three levels of land, which can be crossed using ramps. Every time a new city is created, the layout is randomly generated, including the initial neighbors and native fruit trees, as with every Animal Crossing game. Consequently, the chances of two cities starting with the same layout, much less the same set of villagers, are very slim.

    Curiosities

    • Like the Japanese release, the game was originally called Animal Forest, but its name was eventually changed. The new name is inspired by "animal crossing" signs used to warn of large animals whose habitats are nearby that could run in the path of a moving vehicle and cause serious accidents.
    • Although it is designed as an Animal Forest + port, there are small differences, for example, the replacement of the Herabuna fish with the Salvelino.

    Other videogames

    Animal Crossing Games
    Main: Dōbutsu no Mori • Dōbutsu no Mori + • Animal Crossing • Dōbutsu no Mori e+ • Wild World • City Folk/Let's Go To The City • New Leaf (Welcome amiibo) • Animal Crossing: New Horizons
    Spinoffs Happy Home Designer • amiibo Festival
    Minigames Clock • Calculator • Square • Photos • Sweetening the Day
    Applications Animal Crossing: Pocket Camp
    Other series: Super Smash Bros. Melee • Super Smash Bros. Brawl • Mario Kart 8 • Super Smash Bros. for Nintendo 3DS y Wii U • Super Smash Bros. Ultimate
    Games
    Main Animal Crossing Games: Dōbutsu no Mori • Dōbutsu no Mori + • Animal Crossing • Dōbutsu no Mori e + • Wild World • City Folk / Let's Go To The City • New Leaf (Welcome amiibo) • Animal Crossing: New Horizons Spinoffs Happy Home Designer • amiibo Festival Mini-games Clock • Calculator • Square • Photos • Sweetening the Day Applications Animal Crossing: Pocket Camp Other series: Super Smash Bros. Melee • Super Smash Bros. Brawl • Mario Kart 8 • Super Smash Bros. for Nintendo 3DS and Wii U • Super Smash Bros. Ultimate

    Alejandro Crespo Martinez We are a specialized and passionate team of virtual reality. We have extensive experience in this area. We decided to create ForVirtualRealityLovers to share all our information with customers and users. We have quality information. You can find tips, guides, interviews, top products and much more! If you are curious, enter our site ForVirtualRealityLovers.com and discover the virtual world! 😉 Serafino ❯

    Articles related to

    Animal Crossing: Population: on the rise!
    Epona
    Animal Crossing: Population: on the rise!
    PSN, the launcher of Epic, Twitch and Mixer with failures after The End of Fortnite, the final event of the season
    Animal Crossing: Population: on the rise!
    When Fortnite Season 8 Kicks Off: Everything We Know, Changes We Expect, and More Commented Leaks
    Animal Crossing: Population: on the rise!
    Moose beetle
    Animal Crossing: Population: on the rise!
    Napoleon fish
    Animal Crossing: Population: on the rise!
    Are PUBG and Fortnite really that alike?
    Add a comment from Animal Crossing: Población: ¡en Rise!
    Comment sent successfully! We will review it in the next few hours.

    • Visit a wooden rabbit, a stone pig and a metal flame in Fortnite
    • The fastest and most effective Fortnite shortcuts for building and selecting weapons
    • Rizolda
    • These are the big changes to the Fortnite Season 5 map
    • We are in the army
    • Update 15.30 Fortnite Chapter 2: new MTL with Controller, exotic weapons and all the patch notes
    • Hunting Party Challenges in Fortnite: how to complete them all
    • Batman Zero comes to Fortnite season 6 with a skin and a very special comic collection
    • Centipede
    • We already know the first Funko Pop! from Fortnite Battle Royale
    • This is how Tfue ended up with Ninja, '' rivals '' inside and outside of Fortnite
    • Disguise yourself inside a phone booth in different games in Fortnite Season 2, locations
    • Plaza
    • Tota-pop
    • Alba
    • Look for the hidden "T" in the Shipyard Deal loading screen in Fortnite chapter 2
    • Rufueto
    • Stampede of the Horde in Fortnite: how to complete all challenges
    • Dog Balloons Lamp
    • Among Us developers comment on the launch of Imposters mode in Fortnite
    add a comment of Animal Crossing: Population: on the rise!
    Comment sent successfully! We will review it in the next few hours.

    End of content

    No more pages to load