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    Fortnite season 9: all the news of patch 9.00

    La season 9 of Fortnite has just been officially launched, with a new battle pass and dozens of playable novelties, from a new transport system called Rebufo (a kind of air tunnels) to new areas such as Neopicados, one of the new areas that arrive on the map after the volcano eruption.

    If you want to know all the news of Fortnite season 9 You are in the right place, because here we are going to detail everything: changes and news in weapons, the elements that go to the camera, Creative mode and much more ... are you ready?



    Discover all the Fortnite merchandising: t-shirts, backpacks, mobile cases ... even edible cake decorations!

    Fortnite season 9: all the news of patch 9.00

    NEW IN

    Season 9 Battle Pass
    New season, new battle pass: 100 levels and more than 100 new rewards. Available now in game for 950 V-Bucks. 

    Rebuffs
    Move quickly through the different locations in slipstream, the new wind transport system.

    Fortnite season 9: all the news of patch 9.00


    New locations
    Explore the new points of interest that have appeared as a result of the destruction of the volcano, such as Neopicados and Colosal Shopping Center.


    Fortnite season 9: all the news of patch 9.00

    WEAPONS AND OBJECTS

    • The Combat Shotgun has been added.
      • Semi-automatic: Contains 10 cartridges. Fires 9 pellets per shot for 73/77/81 base damage. Low dispersion and fast rate of fire. Headshot multiplier of 1,70x. Refill 2 cartridges at the same time.
      • Available in Rare, Epic, and Legendary variants.
      • Available from the ground, chests, supply drops, and vending machines.
    • Tactical Shotgun damage has been adjusted. Base damage increased from 66/70/74 to 71/75/79.
    • Drum Gun availability reduced from 16.732% to 7.155%.
    • Explosive Bow availability reduced from 1.292% to .755%.
    • The grenades have been removed from the chamber.
    • Limpets have been stored in the chamber.
    • The buried treasure has been kept in the chamber.
    • Sliding shotgun in the chamber
    • The poison dart trap has been saved in the chamber.
    • Scope revolver stowed in chamber.
    • The silenced assault rifle has been stored in the chamber.
    • The thermal assault rifle has been stored in the chamber.
    • The balloons have been saved in the chamber.

    Bug fixes and improvements



    • The turbo build now works properly after the hang glider is deployed.
    • Fixed a bug that caused the stink bomb damage sound and effects to not play when hit by the thrower.
    • Fixed the Shadow Bomb sometimes not rendering the player invisible on Xbox One the first time they used it.
    • Fixed a bug that caused the launch pads to be placed in the air.
    • Fixed pirate cannon camera issues due to network latency.
    • Sound effects when depositing the reset card no longer plays on replays while the van is cooling down.
    • The sound effects when depositing the reboot van card no longer sound when a squadmate disconnects.

    Playability

    • Rebuffs
      • These wind tunnels passively carry players through the current.
        • Players can move faster and change direction by actively moving in the current.
        • Move with the controls for extra speed. Experiment with moving up and down to achieve a higher speed.
      • Players are thrown out of the tube based on their movement speed and exit angle.
      • Projectiles and vehicles can also enter the slipstream.
    • Air respirators
      • The strong gusts of wind from these environmental objects can launch players short distances and grant them immunity to fall damage.
    • Fortbytes
      • Fortbytes are a series of 100 collectible computer chips that Battle Pass owners have at their disposal. As you gather Fortbytes, you will be able to decipher a mysterious image. Collect them to unlock rewards and discover the secrets of Season 9.
      • During the first day of Season 9, there will be 18 Fortbytes to find. At least one new Fortbyte will be unlocked per day. Take a look at the Challenges tab to find out which Fortbytes are available at all times and when the others are unlocked.
      • Fortbytes cannot be obtained after the end of Season 9.
    • Disconnected players will remain in the world for 60 seconds. They still take damage and count towards elimination points.

    Bug fixes and improvements



    • Fixed a UI bug that would display health recovered incorrectly if the player canceled the consumable near its end.
    • The light on the PS4 controller did not always match the pinned color when being part of a squad.
    • Players could not use Hold to change if they had previously picked up an item normally.
    • The turbo build has been adjusted to be more forgiving with a poor network connection.
    • Shaky movement cases have been fixed under certain conditions.

    ROTATIONS IN LIMITED TIME MODES:

    THREESOME

    Classic Battle Royale with squads of three.

    SOLID GOLD

    Fight to the end using legendary weapons!

    MONODISPARO

    Low gravity. All players have 50 health. The only weapons are marksman weapons and the only healing item is bandages. Jump high and aim well!

    EVENTS

    • Players who have already qualified for the World Cup will appear with a World Cup badge on the event leaderboards.
    • The leaderboards now have a button to organize the games by the number of players on the top of the leaderboards that participate in them. This will help identify the key active games from the scoreboard view.
    • The game HUD now has different icons for points in Arena matches and weekend tournaments.

    PERFORMANCE

    • Improved frequency on Nintendo Switch, especially when a large number of characters appear on screen.
    • Fixed instances of characters becoming invisible after plummeting.

    SOUND

    • Tactical sound within player-built structures has been improved:
      • The volume has been increased and the sound of the impact of enemy spikes has been changed to a radius of around one building space or less.
      • Now heard much louder and clearer when a wall is broken near or behind players.
    • The explosion sound has been improved: it is now shorter and with a higher dynamic range which should clarify the sound of the explosion and make it more impactful.

    IU

    Bug fixes and improvements

    • The text "Change" no longer appears in the Pickup Point UI when collecting more resources than the player can carry.
    • The initial storm timer was displaying 0 incorrectly.
    • Spectators and viewers can now report players.
    • Fixed party invites not appearing in UI if user logged out and back online.

    OBSERVER MODE

    • You will automatically follow any player if you watch their game. Bug fixes and improvements

    MOBILE

    • Automatic fire will be activated with vehicles.
    • Options have been added to increase the information about the eliminations in the HUD disposition tool.
    • It is now allowed to drag / drop from the quick access bar while jumping.
    • The power button on the Stormwing X has been moved in Android to avoid pressing the home button.
    • Squad formation is now accessible.

    Bug fixes and improvements

    • Resolved lag when interacting with spaces in the Quick Access Bar.
    • Weapon icons now correctly display Quick Access Bar icons.
    • Fixed broken sliders in the Unused Zone tab of the controller options.
    • Auto trigger settings:
      • Semi-automatic weapons now fire correctly.
      • Obtaining shotguns has been delayed.
    • Dynamite trajectory indicator now displays correctly during use.
    • The zip lines can no longer be used after their end.
    • It is no longer necessary to press Auto Run more than twice to activate it after jumping out of the Battle Bus.
    • Visual cooldown timer is now correctly displayed on vehicle power buttons.
    • The camera no longer shakes when entering the X Stormwing.
    • The virtual left stick no longer disappears when we hold it left or right and press the shoot button.
    • The Harvest Tool UI button is again visible in the HUD layout.
    • The railing on the stairs in Placentero Park no longer cuts to the door.
    • Fixed misplaced numbers partially hidden on the preview screen by the "X" button.
    • Onírica cosmetics now correctly display:
      • The butterfly
      • Eye glow effect
    • The visual effect of the Widow's Sting pickaxe has been resolved.
    • Fixed the cooldown timer ring showing briefly when changing places in the cannon.
    • Interact icon is no longer missing with certain consumables.
    • The "Action Blocked" text will no longer appear when opening the inventory.
    • Item Shop arrows now appear correctly on iPhone XS Max.
    CREATIVE WAY

    NEW IN

    Neopicas
    Build your own imaginary version of Neo Tilted using the gallery options and futuristic pre-fab sets!

    Floating platform
    With floating platforms you can build very tall buildings and they come in handy for moving between platforms!

    Creature Manager
    Customize creature health, damage, and score in advanced games!

    Fortnite season 9: all the news of patch 9.00

    ISLANDS

    • Added Dehesa Island, a grass island of 105x105 squares on the flat.
    • Updated the look of the Creative hub and Playground.
    • The damage volume of the poison dart trap will remain after the shot.

    Bug fixes and improvements

    • Grass material on islands no longer darkens when approaching water.

    Playability

    • Added Team Rotation option, which causes players to rotate between teams. 
      • Disabled, Every round, Any round except the current one.
      • It is used in offense / defense games to give players the ability to play on both sides.
    • New flight options have been added to the game settings.
      • Player Flight Sprint: Set whether players can sprint in games where flight is enabled.
      • Flight Speed: Set the speed at which players can fly in games where flight is enabled.
    • A "Allowed out of bounds" option has been added in the game settings to prevent players from leaving the boundaries of an island during the game.
      • On, Off (Default: On)
    • Resource Limit option added.
      • None, 100, 150, 200, 300, 400, 450, 500, 750, 999, and 2000 (default: 500)

    Bug fixes and improvements

    • Fixed the bug that did not save settings between Fortnite updates.
    • Game settings no longer disappear from islands.

    WEAPONS AND OBJECTS

    • A jewel (crystal flame) has been added to the consumables tab of the creative inventory.
      • Use in conjunction with the Item Spawner and Capture Zone to deliver your own big shot.
    • Combat shotgun
      • Semiautomatic
        • Contains 10 cartridges.
        • Fires 9 pellets per shot for 73/77/81 base damage.
        • Low dispersion and fast rate of fire.
        • Headshot multiplier of 1,70x.
        • Refill 2 cartridges at the same time.
      • Available in Rare, Epic, and Legendary variants.

    Bug fixes and improvements

    • Players will no longer remain invisible after being eliminated with the Shadow Bomb effect. The shadow bomb has been re-added.

    CREATIVE TOOLS AND PHONE

    • Now you can "sprint" during flight to move quickly.
      • Just press and hold the sprint button to fly faster.
    • The ability to change base flight speed has been added.
      • Choose from 0,5x, 1,0x, 1,5x, 2,0x, and 3,0x speeds. (default 1,0x)
      • To change the flight speed:
        • On keyboard, press the C button
        • On the remote, press the lower button on the crosshead.
        • Mobile controls will be added soon, with a completely revised control for turning options on or off!
    • Multiple item selection limit increased from 20 to 100.

    Bug fixes and improvements

    • Building squares can no longer be pasted mid-air using multiple selection when there is no structure to support them.
    • Multiple selection no longer displays rotate or drop help text when moving snapped objects on the path.
    • Rotation no longer resets on bananas, peppers, and mushrooms when copied.
    • All selected objects are no longer removed when attempting to use multiple selection on more objects than allowed.
    • Objects are no longer skewed from a building layout when placing an odd number of tile units with multiple selection.
    • Using multiple selection on an off-island object no longer allows objects on the path to be resized.

    PREFABRICATED AND GALLERIES

    • Added 6 new Neo Tilted Prefabs.
    • Added 3 new galleries of neo-opted buildings
    • Added a gallery of Neo Tilted items.
    • A gallery of neat cars has been added.
    • Added a gallery of Neo Tilted Holograms.
    • A gallery of streets B has been added in the streets of Neopicados.
    • The neoplasm tree has been added to the natural tree gallery.
    • Neo Tilted Flowers have been added to the Nature Jungle Gallery.
    • More items have been added to General Item Gallery B.

    Bug fixes and improvements

    • Grass no longer goes through Uncle Pete's pizza element.
    • The garbage piles in the general item gallery A are now appearing for mobile users.
    • "Electric Cruisin '" and "Electric Rhythm" are now reappearing on the Radio Device in the Visualizer Gallery.

    DEVICES

    • A creature manager gadget has been added to the creative inventory. This allows you to customize the attributes of the creatures that are created in the creature spawners.
      • Use a creature manager per creature type you want to customize.
      • Type: Demon, Red Demon, Brute, Red Brute, Ranged, Mega Brute
      • Health - Default, 1, 5, 10, 25, 50, 100, 200, 500, 1000, 2000, and 5000.
      • Score: 1, 2, 3, 4, 5, 10, 15, 20, 50 and 100.
      • Player Damage: None, Default, 1, 2, 5, 10, 20, 25, 50, 100, 150, 200, and 500.
      • Environment Damage: Default 1, 2, 5, 10, 20, 25, 50, 100, 150, 200, and 500.
    • Added floating platform.
      • It can be placed anywhere and allows you to build in the air.
      • Make sure to place the floating platform first. Placing it in an existing building can cause the destruction of that building.
      • Known Bug: Using multiple selection with a floating platform causes the constructed building to be destroyed upon placement.
    • Added the air respirator.
      • Throw the players through the air.
    • Baicon has been added to the Challenge Gallery.
    • New options have been added to the Capture Zone device.
      • A team option has been added to restrict item captures to a specific team.
        • 1-16 or all (default: all)
      • An option has been added to accentuate color to help visually distinguish between capture zone devices.
        • White, Sky Blue, Orange Red, Gold, Apple Green, Fuchsia, Orange, Aqua, Beige, Purple, Neon Green, Cerulean, Turquoise, Pink, Green (Default: Turquoise)
    • New options have been added to the target device.
      • Added the "Show Damage Figures" option to show the damage done to a target when it is damaged.
        • On, Off (Default: Off)
      • The health bar on the target device has been updated: it now shows if the target is an ally or an enemy based on its color (blue if it is an ally, red if it is an enemy).
    • A new option has been added to the Explosive Barrel.
      • Added the option "Show Damage Figures" to show the damage done to an explosive barrel when it takes damage.
    • On, Off (Default: Off)
    • A new option has been added to the coin.
      • Added "Collecting Team" option to specify which team can collect the coin.
        • Everyone, Team 1-16 (Default: Everyone)

    Bug fixes and improvements

    • The health bars of the target devices will be displayed correctly based on their settings.
    • The Creature Generator should work more accurately based on your Wave Timer setting with lower values.
    • Creatures no longer take excessive fall damage when spawning on Sandbar Island.
    • The target device no longer changes the generator model when leaving and returning to the island.

    UI AND SOCIAL

    • The color of the markers in the world for the attack / defense targets has been combined with the color variations of their respective HUD elements.
      • The ally is shown in blue, the enemy in red.
    • The "knocked down" have been renamed to "eliminated" in the scores.

    Bug fixes and improvements

    • The top two teams now appear correctly if there is no tie.
    • Real-time score columns now update after changing stats between games.
    • The default HUD no longer displays the "Targets Remaining" text, even if there were no target devices.
    • The score table for the final round of a game now has the name of the round instead of "Scores".
    • The round score table now shows progress towards the total number of rounds (eg "Round 2" will now appear as "Round 2/3").
    • The target device's health bar no longer disappears when respawning.
    • Black margins at the start of the game now expand to the entire screen on Xbox One and Switch platforms.

    PERFORMANCE

    • Large hitches when using the barrier device, music sequencer, or driftboard generator have been resolved.
    • The performance of phone interactions has been improved to reduce jerks.
    SAVE THE WORLD

    NEW IN

    Juegos de guerra
    Introducing War Games Take part in these unique new mission simulations in the Storm Shield to put your skills to the test!

    Tales from beyond
    Lok says he has met a very strange visitor who is unlike anything or anyone who has ever been to the base. Join the hunt to find Lok's monster in the Tales from Beyond!

    Fortnite season 9: all the news of patch 9.00

    Garridan
    Go builder against the husks along with Garridan! It comes equipped with a new builder ability. Batteries not included.

    Fortnite season 9: all the news of patch 9.00

    MISSIONS AND SYSTEMS

    • Introducing: War Games!
      • Revisit your storm shield bases and test your defenses against demanding and destructive simulations. Simulations will exist in all biomes and we will be adding more as the season progresses. The first four are:
        • Shattered: A tornado is wreaking havoc on your fort! This simulation destroys your structures and throws both players and enemies into the air.
        • Burning Zones: Volcanic fissures populate this simulation, and pools of lava erupt from the ground, damaging structures and turning enemies into fire elementals.
        • Rejection: During this simulation, more and more anomalous cracks will appear around the defense point. If you stay too close to these dangers, it will sap your energy and health!
        • Safety Zone: With your storm shield down, you'll have to rely on portable shield generators. Stay inside these protective bubbles or feel the effects of the storm. Enemies will prioritize destroying shield generators, so you'll have to protect them!
      • In each simulation, players will have to defend their base for seven minutes. Then a random amp will be selected to defend another seven minutes.
        • Collect the "time traps" that appear in the surroundings to reduce the time of the waves.
      • War Games pose a greater challenge since it is necessary for another player to revive you when you are low on health. If things go wrong, you will fail in your War Games, so if you are playing alone you only have one life to complete the simulation.
      • If the simulations don't seem like a challenge to you, you can apply one of the nine challenge modifiers to get additional rewards. These challenges include:
        • Rolling Fog: Heavy fog obstructs your field of vision and enemies do not appear on the minimap.
        • At Close Range: Enemies appear much closer to your base.
        • Husk Plague: Only basic husks spawn, but with a much higher power level.
        • No construction zone - no construction, no repairs, and no pickaxe.
        • Heavy Explosives - Shells explode when removed. Take them out before they get too close!
        • Trapped - All of your traps are disabled and cannot be placed in this challenge.
        • Full Time: No time traps appear in this simulation challenge.
        • Surprise: The War Games simulation is random and will switch to another in the second wave.
        • Mind games: you must eliminate damaged enemies with a headshot!
      • The difficulty and rewards of Wargames are based on the account level of the lowest-level player in the party, and averaged with the public characters assisting you on the mission. This way we ensure that there is always a challenge in any area of ​​the storm shield.
      • The challenge of War Games is greater the more players join the mission as the number and power of the enemies increases.
    • War Games Event Missions!
      • Wargames begins with missions from the Wargames Basic Training Ground! These missions will help players discover the characteristics of War Games while earning rewards for it. Learning can be fun!
      • Each type of War Games simulation offers a one-time mission, earning event tickets and a unique banner to demonstrate your achievement.
      • Each War Games challenge has a mission that can be completed only once and earns you event tickets.
      • Repeatable missions are available to complete in both War Games simulations and challenges.
    • War Games Daily Challenge Missions
      • Every day there are new challenges in the War Games and Storm Shields and you will have to complete a combination of simulation and challenge in a specific area.
      • As you progress and unlock new zones in the game, you will be able to unlock a daily War Games challenge slot associated with that zone for a total of 4 per day.
      • Completing them will earn you rewards like event tickets and gold!
    • Storm Shield Quality of Life Updates
      • Every time you start a Storm Shield Defense or War Games mission, the layout of your fort will be saved. When you finish the Storm Shield mission, the fort will return to the last save point. This includes all structures and traps (lifespan) that were placed before the mission began. Any structures or traps that are placed after the mission begins will be cleared at the end of the mission.
    • Community watch
      • Enter the Storm Shield in any zone to join the Community Watch program!
      • Help other players defend their Storm Shields or go on new War Games missions for a change of scene. This updated matchmaking system prioritizes Storm Shield mission types.
      • These matchmaking options are similar to Play With Others and offer a 20% XP bonus.
    • Before starting a Storm Shield Defense or a War Games mission, players can choose to "Wait for Help" so that at least one other public player will join in before the mission begins.
    • Reorganized Woody Summits:
      • Woody Peaks missions now follow a linear path to make it easier to understand than the old structure.
      • Quests have been added to each Woody Heights region for more variety of quests and for players to have more opportunities to earn different loot from quests.
      • At least one additional party quest has been added for each difficulty level.
    • The frequency of XP rewards has been reduced in the more advanced missions of Woody Heights so that there are other types of rewards more often.
    • Environment health progress in the most advanced part of Woody Peaks has been reduced so that it does not exceed the damage progress of the pickaxe.
      • Target practice!
      • There is a new sideshow activity for skeet shooting in missions. How many clay pigeons can you shoot down?
    • The beta storms are gone for the moment, although we hope they will return in the future.
    • Mission alert timings and limits have been simplified.
      • Mission alerts now appear on the map once a day, always at the same time (around two in the morning).
        • The missions are also updated with the same timer.
      • Mission Alerts are no longer limited to 24 hours. Instead, each alert that appears on the map can be completed once a day.
      • A tick will appear on mission alerts you have already completed today, indicating that that mission alert will not return any additional rewards until it is reset the next day.
    • Weekly missions
      • Players will be on a mission to complete 10 mission alerts once a week.
      • When they are completed you can select a reward that will consist of a good amount of event tickets, gold or perk materials.
      • The difficulty requirements of the mission and the amount of the reward will increase, depending on your progress in the Storm Shield.
      • If you finish the week with the mission halfway through, your progress will be saved for the following week (instead of restarting with a new mission).

    Error correction

    • We've made sure that a Mega Alert appears on every party mission.

    USER INTERFACE

    • Navigation arrows have been added to choose between different events in the events interface of the missions tab.
    • X-ray Flame Choice Packs have been updated and reactivated. The AI ​​has been updated to make card pack choices more visible on X-ray displayed items.
    • Updated the All Stats screen to update a team member's stats if they have changed.
    • Updated the All Stats screen to highlight enhanced team stats in blue to match the text on the party members screen.

    Error correction

    • Fixed a bug that caused blurry schematics to appear in the store.
    • Fixed an issue where objects could not be planned or interacted with using a mouse on PS4.
    • The yes / no vote status of the last player who voted on an objective will now appear correctly in the mission's vote dialog.
    • Players can no longer assign an upgraded item in the collection book if the original schematic cannot be recycled. This used to create an error message when trying to assign an object and prevented unique schemas like Boloncio from being destroyed.
    • Inspected items can now be enhanced and bookmarked from the Collection Book Item Picker.
    • The minimap will now correctly display important mission information after closing the large map.
    • Menu text will no longer rapidly resize when the player scrolls through menu buttons.

    PERFORMANCE

    • Issues with players connecting to a game while other players are already in the zone have been reduced.
    • The loading of zone items related to hovercraft use, game effects, and sound has been reduced.
    • Frame rate when rendering HUD has been improved.
    • The cost of supporting interaction with quest items has been reduced.
    • Resolved a source of hitches due to charged abilities
    • Performance on Xbox One has been improved

    Error correction

    • Fixed a sound jerk when a player received an inactivity message.

    HEROES

    • We have added a new hero to the event store!
      • Garridan Black Knight, a new Mythical Builder!
        • New Kinetic Hypercharge gear perk
          • Kinetic overload occurs once again.
          • Requires 3 builders with 3 stars or higher
        • New Skill: Builder Plan
          • Equip a hammer that deals massive physical damage and a shield that reduces frontal damage by 95%. Lasts 16 seconds.
        • Standard Perk: Knight Strike
          • Increase the impact of tools by 33%.
        • Commander Perk: Knight Strike +
          • Increase the impact of tools by 75%. In addition, In builder plan you can activate Kinetic Overload
          • .
        • Available in the event store from May 9 at 01:00 CET.
    • Introducing a new dinosaur hero!
      • Paleo-Luna, the new ninja dinosaur!
        • Standard Perk: Saurian Claws
          • Adds 5,5% of current health to melee weapon damage.
        • Commander Perk: Saurian Claws +
          • Adds 16,5% of current health to melee weapon damage.
        • It is obtained in the missions of Tales of the Beyond.
    • New Team Perk Back to the Past
      • Awarded for acquiring any Dinosaur Hero
      • Requires 2 dinosaur heroes
        • Remove all shields and increase maximum health by 200%.
    • Visual update of Kinetic Hypercharge.

    Error correction

    • Enemy Fire will no longer gain an unintended damage bonus from critical hits.
    • Grenade Spawn will no longer only count ranged weapon kills.
    • Renegade Commando will no longer appear as Special Forces Ramirez on PS4.
    • Penny Bunny can now be removed properly.
    • Players can no longer heal themselves by passing through allies with the Phase Siphon.
    • Hunting Instinct will now only apply melee vampirism.
    • Bull Dash no longer knocks defenders back.

    WEAPONS AND OBJECTS

    • Steam skewer: a steampunk spear!
    • A spear that uses long-range impulse attacks with high damage and impact.
    • Available in the Weekly Store from May 9 at 02:00 CEST to May 16 at 02:00 CEST.

    Error correction

    • Weapons will no longer visibly eject energy cartridges after changing effect quality settings.
    • The reload of a bullet from weapons now reloads correctly.

    Playability

    Error correction

    • VFX will now appear on players standing in slowing puddles.

    ENEMIES

    • Exploder
      • New art and animations!
      • The blasting machine is now more resistant to interruptions and shocks by impact from weapons or traps.
      • Adjusted the accuracy of the blasting blast hit.
      • Fewer blasters are allowed to appear at a time.
    • Poison bombers are back to their old ways, dropping skulls again.
      • Bombers now appear less frequently in low-level areas than they did before the love storm hit.

    ART AND ANIMATIONS

    Bug fixes and improvements

    • Fixed a small hole that could appear on Fall City maps.

    SOUND

    Bug fixes and improvements

    • Hovercraft riding sound is no longer played at a higher volume.
    • Music will no longer restart when tab exiting and re-entering the game.
    • Medibot's revive sound now respects the player's volume settings.
    • The sound of the impact of the pickaxe now plays correctly after wielding it many times.
    • Fall Ambient Music has been added to Fall Maps.
    • Updated the crafting and launching sounds for Deliver the Bomb.

    GENERAL
    • The default button layout has been redesigned to maintain consistency between vehicles (Enter, Exit, Change seats, and Accelerate).

    IU

    • The subgame selection screen has been revamped.

    Bug fixes and improvements

    • Improved visibility of squad icons on player lobby platforms in very large groups
    • Squad icons in large groups can no longer display empty space as ready
    • Selecting a featured team member in the room with a controller can no longer display options for a different member.
    • Players will now correctly appear as a hologram when joining a player already in a match
    • Squad formation message has been rephrased to be clearer
    • Invisible parts of player characters that were still entering the game have been fixed.

    SOCIAL

    • Players now stay in the party's voice channel by default when entering a match. The in-game channels are still available, but the switch is no longer automatic.
    • An adjustment has been added for the image of voice chat indicators.

    Bug fixes and improvements

    • Recommended friends in the social panel match the launcher's suggestions
    • The "skip / jump" button is now correctly displayed in squad formation
    • Sending a friend invite to a recommended friend no longer fails
    • Group invitations can now still be sent after joining and leaving the group as long as the group privacy is as "Friend"
    • Fixed a potentially incorrect notification message appearing when joining a channel
    • Voice prompts no longer stay on screen when leaving party while players are talking
    • Fixed duplicate voice prompts appearing for the same person

    PERFORMANCE

    • The eye-fitting rendering effect has been optimized
    • Animation performance has been optimized for ControlRig (Werewolf, Grinch).


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