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    Fortnite update 8.50: Fortnite Endgame arrives and more news

    New week, new Fortnite update. Epic Games has not released an intermediate update this week (which is what it would play), but the Fortnite patch 8.50, which comes with news in terms of game modes, as well as various fixes in Fortnite systems and, how no, a new union with The Avengers.

    Avengers Endgame is the new great Disney movie, the one that will close the events that began in 2008 and that left us hallucinating last year with Infinity War. And yes, we have already seen Avengers Endgame and we tell you our feelings in the critics.



    Speaking of Thanos ... his Funko is pretty friendly

    Returning to 8.50 de FortniteAs expected, there is new content related to The Avengers. Over the past few days, Epic has been leaving clues about the arrival of Avengers Endgame a Fortnite, and we finally know what it's about.

    considering the Thanos' success in Fortnite in 2018, This union was more than natural, and then we tell you all the details of the new Fortnite update 8.50.

    Fortnite Battle Royale

    Although Fortnite currently has three game modes, the most popular is still Fortnite Battle Royale. It's where Epic's greatest efforts are concentrated in each update, and it shows.

    Next, we leave you all the Fortnite news detailed on the Epic blog.


    LIMITED TIME MODE: FORTNITE ENDGAME

    Thanos and his chitauri have invaded the Battle Royale island in search of the six Infinity Stones.


    Mode details

    • In Endgame, a group of heroes fight to stop Thanos and his chitauri before they collect the six Infinity Stones.
    • Both teams will respawn when eliminated until the other side completes their objective.
    • The first side is the team of heroes. Heroes will respawn when eliminated until the enemy team has found all six Infinity Stones.
    • The heroes start with a treasure map that tells them where the mythical Avengers items are located.
    • The rest of the Avengers objects are found in chests scattered around the map.
    • The objective of the team of heroes is to destroy the Chitauri army and defeat Thanos.
    • For its part, Thanos' team is made up of the Chitauri invaders and Thanos himself.
    • The Chitauri invaders begin the game with a powerful laser rifle, anti-structure grenades, and a thruster that allows them to briefly take a great leap into the air.
    • The first Chitauri to retrieve an Infinity Stone will transform into Thanos.
    • Thanos boasts a powerful punch, a destructive beam, and the ability to soar into the air and then smash whatever is in his way as he falls.
    • If Thanos is eliminated from the game, another chitauri will become him after a short period of time (unless Thanos is the last one left).
    • If Thanos and his Chitauri find the six Infinity Stones, the heroes will not be able to respawn again.
    • The objective of Thanos and his army is to find the gems and eliminate the rest of the heroes.

    Also, gems have different powers:



    • Reality Stone (red) = doubled health and shields (1000-> 2000)
    • Soul Stone (orange) = siphon activated (grants shields only to Thanos)
    • Mind Stone (yellow) = jump height doubled
    • Space Gem (blue) = landing area of ​​effect size tripled, damage x6
    • Time Stone (green) = Big knockback added to each hit, damage x3
    • Power Gem (purple) = laser damage x6

    WEAPONS AND OBJECTS

    Bug fixes and improvements

    • Hold to toggle functionality is now confirmed by releasing the Use button instead of holding it down.
    • This avoids the mistake of accidentally switching.
    • If a player is eliminated by taking fall damage inside a vehicle, the last player to damage this vehicle will be credited with the elimination.
    • Hit markers have been re-enabled so that their authority depends on the server rather than the client. This will avoid times when players saw the markers but did not deal damage.
    • Players who rebooted within rifts teleported to the sky, but did not enter parachute mode.
    • Vehicles weren't propelled away from the restart van.
    • The reboot van collision did not affect some vehicles, allowing them to hide inside the van.
    • The yellow "invulnerability" effect was not appearing on players reviving with the reboot van.
    • The reset card spawn sound kept playing even if the player logged out.
    • Inventory items cannot now be dropped while inside weaponized vehicles to avoid various camera errors.
    • Traps were sometimes placed in the middle of a square instead of against a wall when using Builder Pro.
    • When exiting vehicles, the equip animation will now always play before weapons can be fired.
    • This prevents the bug that caused players to occasionally see themselves shooting just after leaving a vehicle before the server had time to register the shot.
    • The delete info will no longer display the message "deleted by an ally" if an ally interrupts a player's reboot animation.
    • Fall damage was received when using a thruster (in supported limited time modes) after launching from a pirate cannon.
    • Players were unable to avoid falling damage using a flintlock pistol while crouching.
    • Players were unable to see party member's reboot card nameplates in the UI.
    • Players would not drop a reset card if they were eliminated after confirming a reset, but before their teammate appeared.

    Playability

    Bug fixes and improvements



    • We're giving players XP to compensate for a bug that caused the correct amount of Survival XP to not be given after matches. You will receive this compensation through the gift system.

    COMPETITIVE

    • New Tournament - April 27 & 28: Week 3 of the Fortnite World Cup Online Qualifiers ($ 1 million in prize money!)
    • Solo game mode. To participate in this event, it is necessary that both players have reached the champions league in the arena. The region lock is in effect. Players will only be able to participate in the qualifier for a single server region during each week of the online qualifiers. The server region entered in the first match of the tournament that weekend will be the one assigned to the player for the entire weekend.
    • Streaming replays (currently only available on PC). Tournament Match History has been added, which can be viewed by selecting a player from the leaderboards. You will be able to see the replays of each game in which the player has participated. Added the ability to watch live matches during tournaments when selecting a player on the leaderboards.
    • Arena mode and tournaments will now record profile stats for solo, duos, and squad categories instead of MTLs.

    Bug fixes and improvements

    • Arena players incorrectly saw themselves demoted to a lower division after losing high. This was purely a visual glitch and now all unlocked splits and high values ​​are now displayed correctly again.
    • In-game tournament posters incorrectly displayed certain events as starting "2 days".
    • Tournament posters and arena dashboard were not loading correctly on mobile devices.

    PERFORMANCE

    Bug fixes and improvements

    • Resolved the cause of hitches that occurred when diving and late-game matches.

    ART AND ANIMATIONS

    • We have added a unique animation to pet the dog and other pets.

    SOUND

    • The Non-Spatialization (Scrolling) Sound Visualizer has been added for in-game sounds.
      • By entering this mode, if you are hearing impaired, you can now play the game with the sound and display activated at the same time!
      • Come by and leave us your feedback on these changes in the game or on our social networks so that we can continue to improve in the future!

    TheBug fixes and improvements

    • Various in-game sounds, such as shots, footsteps, and reloading, will not be triggered again at random or erroneous times. This generated "ghost" sounds that were heard when there was nothing to cause those sound effects.
    • Fixed an issue where certain items would not loop when they should.

    REPETITIONS

    Bug fixes and improvements

    • During replays, the visual effects were not fully reproduced when healing with items such as bananas or apples.

    MOBILE

    • Reactive effects were not working properly on Marshmello's outfit.
    • MSAA antialiasing has been enabled on P30 Pro, Mate 20 and Mate 20X phones.
    • Now the interaction button has context sensitive icons.
    • It is now possible to move while the map is open by activating an option on the left side of the screen.

    Bug fixes and improvements

    • Stability improvements have been made and some crashes have been fixed.
    • Performance improvements have been made on the iPad Mini 4 and Air 2.
    • The movement stick was not appearing in the HUD of certain devices.
    • Pop-up notifications were not being sent after updates finished downloading.
    • Players blocked from the player's friend lists were not showing up as such.
    • The right fire button and stick stopped working after attaching the bolt hook with Tap to Fire.
    • The right firing stick prevented the movement of the camera inside the boloncho.
    • The hook on the boloncho was not releasing after the button was touched for the first time.
    • Players could get stuck in an infinite firing loop after exiting the boloncho when it was anchored with the hook.
    • It was necessary to double tap the button to release the bolt hook when using Tap to shoot.
    • The Back button for the menus had visual errors.
    • Voice chat icons for players who weren't participating were not showing up.
    • Ammo boxes wouldn't open.
    • The Confirm and Cancel buttons within Squad Management were difficult to touch and interact with.
    • When closing the options menu without saving the changes, it closed completely instead of just the pop-up message.
    • HUD Layout Tool menu icons could be removed.
    • Vehicle acceleration icons looked different within a match and on the HUD Layout Tool screen.
    • Now the score tracking module can be removed from the mobile HUD.
    • Now the score tracking module can be removed from the mobile HUD.
    • Using the explosive bow made it difficult to see the character and weapon animations.
    • The map module was incorrectly pinned when moving in the HUD layout tool, causing some modes in the game's UI to push the map module off the screen.

    Fortnite Creative Mode

    Fortnite's Creative Mode is also updated with new possibilities for the editing island. We tell you all the news of Fortnite patch 8.50 and Creative Mode below:

    Fortnite update 8.50: Fortnite Endgame arrives and more news

    Game rounds

    Take a round! New game settings are now available, like the ability to add rounds! For more information, take a look at the Gameplay section below.

    Prefabricated pirate ship 

    Treasure in sight! Become the captain of your own pirate ship! Imagine and create your own pirate cove with this new prefab.

    Fortnite update 8.50: Fortnite Endgame arrives and more news

    ISLANDS

    • Two new Featured Island Portals have been added to the Creative Hub and Playground.
    • Reduced player island portals from 8 to 6 in Creative Hub.

    Bug fixes and improvements

    • Materials were not reset when returning to headquarters.
    • Infinite materials were not properly activating when changing island permissions.

    Playability

    • New round game settings: Rounds can now be added to any game. Everything will reset to its pre-game state when starting a new round.
    • Each round uses the end-of-game and winner score settings to establish the winner, and also displays a score table for the round. The number of wins per team or per player is shown in the score table. In the future we will add information that will show the overall winner of the game. The total rounds setting fixes the number of rounds from 1 to 100.
    • Updated options for Eliminations, Creature Eliminations, Objectives to win, and Collect items to win: Disabled, 1-10, 15, 20, 30, 40, 50, 100, 200, 500, or 1000.

    Bug fixes and improvements

    • Players could damage each other at the end of a match.
    • Games took longer to start than expected on islands with creative generators.
    • The music in the room was played in a loop after winning a game.
    • Players in a "opt out" group entered a game if the leader of that group joined a game in progress.

    CREATIVE TOOLS AND PHONE

    • Phase mode has been added:
    • The setting will be saved so that you can continue to phase after you stop and start flying.

    Bug fixes and improvements

    • Unable to select consumable fruits with the phone.
    • Some items and boxes disappeared when copying nearby objects after multiple selection.
    • The walls that players built could be resized and rotated if they were selected along with another object using multiple selection.
    • The orientation of the elements could change unexpectedly when activating the grid snap.

    PREFABRICATED

    • The prefabricated pirate ship has been added.
    • Pirate Ship Gallery has been added.
    • Six pirate cleats prefabs have been added.
    • Pirate Cove Gallery and Pirate Cove Item Gallery have been added.

    Bug fixes and improvements

    • Could not cut or copy metal trash can from general item gallery B.
    • The rendering distance of the garbage bag has been improved, allowing it to be visible from further away.
    • There were roof pieces from the military base set that turned green after placing them using multiple selection.
    • The pillars of the ice castle complex could not be placed after being rotated on a modified axis.
    • Canceling a cut on a ring in the ring gallery meant that the ring was unaffected by the phone.
    • The balcony of the ice castle could not be placed correctly.

    DEVICES

    • New options have been added to the Stormwing generator that allow you to configure whether items are destroyed on hit: Empowered Health Threshold: accelerating directly towards an object with this health or less will immediately destroy it (default: everything). Direct Hit Health Threshold: After colliding head-on towards an object with this health or less, it will be immediately destroyed (default: 300). Health Threshold to Pass: Anything the Stormwing hits with this health or less will be destroyed immediately (default: 0).
    • New Target Device Options: Updated the appearance of the health bar with a selectable identifiable letter. Added an option to identify the target as NONE, A, B, C, D, W, X, Y or Z. Added an option to display the target's health on the HUD. The following options have been added to hide health bar on: 10, 15, 20, 25, 30, 35, 40 and 45. An option to set the beacon color on target device has been added:

    Bug fixes and improvements

    • Spawn creatures and Sentinels were still active even at the end of a game.
    • The explosive bow did not damage sentries.
    • Incorrect text was displayed when a sentry eliminated a player.
    • Two sentries could appear one on top of the other when starting a game.
    • No sounds were played when scoring in a capture zone while the radio was playing.
    • Coin rendering distance increased 3 times the previous distance.
    • Now the pinball bumper has the same rendering distance as the pinball launcher.

    UI AND SOCIAL

    • The in-game scoreboard can now be displayed by pressing the map button during an ongoing game. This option is active by default. Use the map display module option to choose between score table and default map.
    • Targets have been added to the HUD type that allows target health to display on the HUD.

    Bug fixes and improvements

    • The material icons did not display the "infinity" graphic.
    • The UI continued to appear in Creative mode after switching to Save the World if the game was not restarted.
    • Scoreboard fixes
    • Time adjustment in UI adjustments did not count up.
    • The time setting was appearing in the UI settings tab and in the game tab. Now it only appears in the UI settings tab.
    • There was a misspelling in the "Fortnite Remix" radio song.
    • Sometimes a Party Leader joining a game on a Creative server would also join players who weren't participating.

    MOBILE

    Bug fixes and improvements

    • Players were unable to enter ghost mode.

    Save the Fortnite World

    Save the World mode is also updated in Fortnite Patch 8.50. It is a mode, the first to be launched on the market, which encourages us, along with three other friends via online, to defend a point against waves of zombies. In addition to the new cannon, we have the following news for Save the World:

    Fortnite update 8.50: Fortnite Endgame arrives and more news

    Bug fixes and improvements

    • Fixed a bug that caused the mushrooms in Villatablón to not count towards the objective of the Resupply mission.

    IU

    Bug fixes and improvements

    • Mac players will no longer forcibly return to the map screen when trying to join a lobby. This bug was recently fixed for other players prior to the release of v.8.50.
    • Loading screens would appear too many when leaving the room.
    • The "Manage Player" confirmation screen in the lobby was displaying the wrong banner and power level.
    • Schematic reward descriptions were not displaying when viewed in the quest rewards section of the map.
    • There was no text or numbers in the descriptions of some schematics and heroes.
    • Arsenal space items displayed unrelated tabs when previewed from the store.
    • The start button was listed as active but could not be used when attempting to launch a storm shield defense mission.
    • Collection Book Hero Rewards were not displaying correctly after accepting a random Hero Reward.
    • Collection book completion pages were not updating when deallocating objects or adding new ones to a page.
    • The Lumber Harvest UI would get stuck on the player screen when rejoining a mission or after re-enabling the HUD.
    • Players joining a game in progress were not showing up on the team roster HUD.
    • Players' power level was showing as "1" instead of showing the correct number.
    • The attack speed stat descriptions on melee weapon schematics have been updated.

    PERFORMANCE

    • Gameplay modifiers have been improved to address performance issues.

    Bug fixes and improvements

    • Players experienced jerks when navigating or interacting with menus.

    HEROES

    • Introducing Bunny Eagle Eye, the new legendary globetrotter.
    • Legendary builder Penny Bunny is back!

    Bug fixes and improvements

    • The description for Escapism Artist + was displaying an incorrect duration.
    • The tooltips for Critical Burst + and Aimed Shot + were displaying incorrect values.

    WEAPONS AND OBJECTS

    • Boloncio is back! Fire cannonballs that damage and knock back groups of enemies. Cannonballs bounce before exploding, damaging nearby enemies with each bounce. Available in the Weekly Store from April 26 at 02:00 CEST to May 3 at 02:00 CEST.
    • The Boloncio has been added to the Collection Book Spark Weapons page.

    SOUND

    • The Noble Launcher charging sound has been updated.
    • Sound has been added when players switch cheats.

    Bug fixes and improvements

    • Sounds were missing during Ken Swift Hare's martial arts animations.

    GENERAL

    • Ready / Not Ready logic has been redesigned in various places. This change should prevent and fix situations where players were inadvertently marked Not Ready.
    • Additional text has been added to the play button to show which party members are not ready.

    SOCIAL

    • An option has been added to display the current voice channel and to toggle between group and game channels in the menu.
    • The indicators of who is speaking appear for all members of the group and not only for those who are not participating.
    • The setting to automatically join the game's voice channel is limited to cases where your squad has been filled with non-party players.
    • Now the list of group members in the social panel indicates the group leader.

    Bug fixes and improvements

    • Sometimes players in the room had another player's game status text instead of their own.
    • Xbox One players could experience intermittent crashes when accepting a game invite or joining a game session before it had run.

    PERFORMANCE

    • A UI option has been added to disable the rendering hardware interface (RHIT) threads that was added in version 8.30. RHIT improves performance on computers with quad-core or higher CPUs, but may reduce performance on lower-end computers.
    • The number of sounds that are composed when the weapon is dropped has been reduced to improve performance.
    • Vehicle performance has been improved.


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