Summary
- 1 Obtaining
- 1.1 Store
- 1.2 Safes
- 1.3 Special challenges
- 2 Legendary
Obtaining
Compared to the other cards, these are the most difficult to obtain, as they cannot be requested in the clan. Its obtaining methods are:
Store
It is possible to acquire them through the store at 40,000 one 240,000 by 3 of the same, but it is necessary to be of sand 10.
Safes
All, with a low probability that increases the rarer the chest, except for the legendary, the choice (from league 6 onwards), the legendary king, and the mega lightning (from Creepy Town or Electrovalle if the Mother witch) which assure a legendary, and the epic, in which it is impossible for it to be legendary. The icon of the remaining cards begins to change color when a legendary one will appear in the respective chest.
Special challenges
Normally when a legendary card is announced, it appears in a special Challenge in which it is required to obtain 12 victories to acquire the legendary, usually it appears this way before it can be obtained by chests or the store.
Legendary
- There are currently 18 legendary cards, 16 of the troop type and 2 spells.
- It is the rarest of the rarest cards.
- They are the easiest to improve.
- There are no legendary structures.
- It is the rarity that has the least skeleton-related cards (Graveyard only), and does not have any goblin-related cards.
- It is the only rarity that was not integrated into the initial release of Clash Royale.
- The first legendary card was the Princess.
- It is the only card rarity that cannot be unlocked from Training.
legendary | |||
Card (s) | Unlockable (s) in | ||
Miner |
Lava hound |
Arena 4 | |
---|---|---|---|
Magic archer |
Night witch |
Arena 5 | |
The log |
Infernal dragon |
Arena 6 | |
Mega knight |
Princess |
Arena 7 | |
Woodcutter |
Ice mage |
Arena 8 | |
Bandit |
Mother witch |
Arena 9 | |
Fisherman |
Ram Rider |
Arena 10 | |
Electric magician |
Sparks |
Arena 11 | |
Cemetery |
Real ghost |
Arena 12 |