There are different clues or suggestions that show us at the bottom of the screen while the game starts, looking for an opponent or moments before a fight starts.
They are mentioned below.
- Destroy more Crown Towers than your opponent to win.
- Destroy the enemy King's Tower for an instant victory.
- The Elixir is generated automatically during battle. Playing cards costs Elixir.
- Save your Elixir to play cards simultaneously.
- Play multiple cards to create a better attack.
- Your Experience level indicates the strength of your Crown Towers.
- Gain experience to improve your cards.
- Large troops are vulnerable against small troop groups.
- Join a Clan to receive 100 gems for completing the achievement.
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- Use the Arrows to stop groups of small troops.
- The objective of the Giants is the structures, they ignore the enemy troops.
- The Knight followed by Arqueras is a simple and effective strategy.
- Some troops deal area damage, hitting multiple units at once.
- You will get a free chest every 4 hours and you can accumulate up to two.
- Each battle lasts three minutes with the possibility of extending one more minute for a sudden death.
- During sudden death, the first player to obtain a crown will be the winner.
- There are three types of cards: Troops, Buildings, and Spells.
- Cards come in three different types of rarity: Common, Rare, and Epic.
- Balance your deck with cards that have ground and air targets.
- You can take 8 cards from your collection into battle. This will be your fighting deck.
- Complete achievements to earn Gems.
- Donating cards to your Clan will reward you with Experience and Gold as well as making you feel warm and giving inside.
- The King will only join the battle after his tower is damaged or after losing a Sand Tower.
- The Princesses protect the king at the top of the Sand Towers.
- The Goblins only join the arena after signing a lucrative contract with the Nobles.
- All buildings lose life points after a period of being placed.
- All Crown Towers target ground and air troops.
- Some defensive buildings only target ground troops, while others target both; land and air.
- Common Cards can go up to level 13.
- Special Cards can go up to level 11.
- Epic Cards can go up to level 8.
- Leveling up the cards makes them stronger, but the Elixir cost stays the same.
- Earn trophies to access new Arenas to unlock more cards.
- The section of cards available in the Store is renewed every 24 hours.
- Rarer chests contain more cards and Gold.
- The Gold Chest contains at least one special Card.
- The Magic Chest contains at least one Epic Card.
- Opponents are selected based on your number of trophies.
- The Bomb Tower is good against small troop groups.
- Defend formidable troops by placing small troops around you.
- Defend small troops by placing formidable troops in front of them.
- The Prince deals double damage to the first target he touches while increasing his speed.
- The Tesla Tower cannot be damaged underground and only emerges when there are troops in range.
- You can place troops on your opponent's side by destroying a Sand Towers.
- Use the reactions to show your opponent that you are a good player. Or not.
- Sometimes it pays to push for a three crown win. Sometimes securing two crowns is smarter.
- The Bombastic Balloon drops a bomb when it is destroyed. It does not know when to stop.
- Elixir production multiplies in the last 60 seconds.
- The Goblin Hut and the Barbarian Hut unleash troops every few seconds.
- The Tombstone unleashes a group of skeletons when destroyed.
- Fury increases movement and attack speed.
- Damage spells like Fireball deal half damage to Towers of Crowns.
- 10 units of Elixir is the maximum that can be accumulated.
- During battle, your starting cards are randomly selected from your Battle Deck.
- Every 24 hours you can get 10 Crowns to unlock a Crown Chest.
In construction.