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    The ground is lava and more news from Fortnite patch 8.20

    Comes a new Fortnite patch, patch 8.20, and after receiving the matchlock pistol with open hands last week, it is time to start enjoying a new mode and a '' weapon '' that comes in the form of a new trap.

    Epic Games continues its tradition of updating Fortnite on a weekly basis, fixing both bugs found in the game's code and balancing systems that could be out of balance in the previous update.



    This week it is the turn of the 8.20 de Fortnite, a huge update that includes numerous improvements, as well as fresh content to enjoy in new game modes.

    Then we leave you all the news of the patch 8.20 of Fortnite, and we start with '' The ground is lava '', the new game mode for a limited time that you can get an idea of ​​just by name.

    Fortnite '' The ground is lava '' mode

    In this mode, as you can imagine, we cannot touch the ground. The volcano has had an unfortunate leak and there is lava all over the island. Therefore, you have to stay in the highest areas to be the last survivor.

    The ground is lava and more news from Fortnite patch 8.20


    Right after starting the game, the lava will begin to rise and it will do so at a constant speed until everything is covered. Of course, we can build on it and, when everything is covered by lava, we will have certain materials every second to be able to build without having to go looking.


    On the other hand, to continue with the '' adventurous '' setting, Epic has added a new floor trap. It is a trap that shoots poisonous darts.

    The ground is lava and more news from Fortnite patch 8.20


    In addition, there are new healing elements, such as bananas, coconuts and peppers. Each one has its usefulness, since bananas heal, coconuts make us relax and peppers regenerate health while we move faster.

    What's New in Fortnite Battle Royale Patch 8.20

    Seen the three additions to Fortnite Battle RoyaleLet's see what all the mode changes are this week.

    Weapons and objects

    • Boloncho no longer deals damage when colliding with players. The push or bounce effect remains unchanged.
    • Future Boloncho iterations: We noticed that there is a lot of discussion regarding the boloncho, so here's an update! We are not satisfied with the use that is being given to the boloncho at the moment. With the v.8.30 patch we are implementing a change that will allow players to shoot through the glass of the boloncho. Non-glass parts will continue to collide and block bullet damage.
    • Siphon and material changes. In patch v.7.40 we implemented some adjustments to the limited cups as a test for the basic modes. And after taking a closer look at a combination of game features, data, and feedback, we've already gathered enough information to complete this initial test. We believe that these adjustments have led to aggressive play that hurts other viable strategies.
    • Infantry Rifle: Has been converted to "hitscan", which means that this weapon no longer fires projectiles (marksmen), it now fires the same as other assault rifles. Base damage reduced from 45/42 to 42/40. Use the same damage reduction as all other assault rifles.
    • Poison Dart Trap: Available in a rare variant. It can be placed on floors, walls and ceilings. Found in floor boots. It can be activated three grids away. Fire poison dart projectiles at a distance of three horizontal (four vertical) squares. Targets hit by the darts will take an extended damage effect that deals damage directly to health, regardless of shield.
    • The directional indicator for buried treasure is now connected to the player and emanates from the area of ​​the treasure map to improve visibility, especially when moving. The indicator will continue to light every 3 seconds while the item is equipped.
    • Pirate Cannon Adjustments: The pirate cannon collision has been adjusted to ensure that the driver's seat can always be entered without the need to push the cannon. Quick seat locations have been moved to make it easier to enter the canyon. The radius of cannonballs and explosions on the land of players has been increased from 200 to 250 units. Cannon boost / thrust has been reduced when firing a cannonball while driving or while launching at a player. This does not change when going downhill.
    • Adjusted the time it takes to equip the Epic / Legendary Log Shotgun to match the Uncommon / Rare versions.

    Fortnite Monopoly for off hours without a console



    These are the power-ups for the new items:

    • Bananas: When consumed, they grant 5 health instantly. They are found in the tropical biome.
    • Coconuts: They appear when damaging palm trees. When consumed, they grant 5 points of real health for a short period of time. This means that shields will be replenished if the player is at full health. They are found in the tropical or desert biome.
    • Peppers: When consumed, they instantly grant 5 health and also increase the player's movement speed by 20% for 10 seconds. They are found in the desert biome.

    Error correction

    • Fixed a bug that caused limpets to damage players through walls when hitting another player.
    • Fixed an issue where hang gliding items would not display stacks.
    • The movement of grenade projectile trajectories lagging behind by a pulse has been smoothed.
    • Balloon fixes: The sound of releasing balloons when entering a vehicle no longer plays if you don't have balloons. The balloon string will no longer stay on your back when the balloons run out.
    • Pirate Cannon Fixes: Fixed a bug that caused players to fly out of the Pirate Cannon in a direction that was not expected. Fixed an issue where the Pirate Cannon could not be entered when close to other geometry. Fixed the ability for players to adjust the ability of the Pirate Cannon to aim from side to side.
    • Fixed a bug that caused loot from buried treasure to appear on the starting island.

    Gameplay

    • Marking signals are now allowed while downed.
    • A unique kill message has been added for kills in Lava.
    • The distance players can see explosions has been increased.
    • And that's not all! Infinite dab duration increased from 13 to 14 hours in the room.

    Error correction


    • Fixed a bug that caused the feet freeze effect to last indefinitely while emoting.
    • Traps now deal damage directly to the bun instead of the driver.
    • Fixed a bug that caused some traps to be inside very thick structures, so they were not easily visible.
    • Fixed an issue where players were rarely invulnerable while downed.
    • Fixed an issue where the camera would sometimes travel too far while switching to another player.

    Events

    • New feature: Arena mode (solo and duos): Compete at any time and get the high to advance to more advanced leagues and unlock exclusive tournaments, such as the Fortnite World Cup online qualifiers. Each league is divided into several divisions with players who They struggle to get from the open league to the hopeful league and then to the champions league. Points will be updated from division to division with an increase in the amount of bus tickets lost in each game in the higher divisions. Notice: In arena, matchmaking is done with players with a similar high. As a result, players in higher divisions may experience longer than normal wait times to find matches.
    • New Tournament: Luxury Cup (March 30 and 31) [$ 100 in prizes!] Duos game mode. To participate in this event, players must have reached the aspirant league in arena mode before starting the event. The prizes will be distributed across all regions and more details and official rules will be released later this week.

    The format is as follows:

    • March 31st - Round Two: Top 3000 Players from Round One
    • March 30 - Round XNUMX: All Eligible Players

    Performance

    • Fixed a bug that caused poor server performance to cause unwanted effects on clients, such as unnecessary motion fixes.
    • A fix has been added to a bug that caused the server to crash sometime.
    • Server performance has been slightly improved relative to the Bunker vehicle.
    • Animation mappings have been updated to perform better at higher adaptability settings.
    • The performance of files I / O on PS4 has been improved. In this way, the cases in which the transmission of buildings is delayed are reduced.
    • Improved performance of file I / O when parachuting on all platforms by changing priority payload data.

    Art and animations

    • Lighting has been adjusted in Battle Royale. The light contrast in shady areas has been increased. The intensity of the colors has been increased.

    Error correction

    • Fixed a bug that caused destruction effects to not play when the bun was destroyed.

    Sound

    • Volume settings have been re-adjusted to prevent artifact sounds from overlapping. What was previously a setting of 0,5 has now been changed to 1 (maximum volume). If your volume was above 0,5 before, you will have to adjust it on the television or device you use to reach the same level.
    • Now the sound of the footsteps of the companions in observer mode will be played at a lower volume.

    Error correction

    • Fixed a bug that caused some items to not have the correct sound when taken out of inventory.

    User interface

    • Changes to the ping graph for the network debugging HUD. Red vertical lines have been added to indicate that lost packets have been reported in that frame.
    • There is now a setting to control for high ping while aiming or aiming to place a danger marker.
    • On the Battle Pass page, the content will scroll to the right when the mouse wheel is moved down and to the left when it is moved up.

    Error correction

    • Fixed an issue where the main menu icons were not centered.
    • Fixed a bug that caused players' complete squad preference to be changed to "Complete".
    • Fixed an issue where sights were missing crosshairs at low settings.

    Observer mode

    Error correction

    • Fixed a bug that caused the camera to sometimes have weird shake that could occur when switching to different lenses from spectator mode.

    Mobile

    • Press and hold to switch functionality can now be used with dedicated use buttons.
    • Now you can hold down the gesture button to play the last used one.
    • The boloncho button icons have been updated.
    • Updated the battery icon to indicate that the device is charging. Visibility updates every 2 seconds.
    • The toggle button has been added to the left of the HUD layout tool.
    • Loot collection has been added to the UI. This is the part of the UI that records how many resources and ammo you collect.
    • Network debugging statistics can now be moved in the HUD layout tool.
    • Squad communications and emote buttons have been activated while downed.

    Error correction

    • Fixed field of view on 21: 9 devices.
    • Fixed a bug in the Quick Access Bar and Bonus Buttons where it was possible for the burning state to loop continuously.
    • Fixed a bug that caused the camera to jump on initial touch control. This also fixes the bug that caused the HUD control buttons to disappear when starting the game on some Android devices.
    • Fixed a bug that caused the wrong building pieces to be focused when editing.
    • Fixed missing outline effect on squad members.
    • Fixed the minimap to stay on screen during the Victory Royale sequence.
    • Fixed an issue where no building materials could be selected when riding as a passenger in a vehicle.

    What's new in Fortnite Creative Mode patch 8.20

    In addition to the new Fortnite Battle Royale mode, Epic has included new `` material '' in the Creative mode. This is the way that encourages us to make custom builds and that, this time, we can '' animate '' with new creatures. And it is that, they have included a creature generator to fight against the environment and create challenges.

    The ground is lava and more news from Fortnite patch 8.20

    Besides, we also have a new theme called '' shooting ''. Basically, it is a kind of training mode that will be very useful to us to polish our skills.

    The ground is lava and more news from Fortnite patch 8.20

    Then we leave you all the news of Fortnite Creative Mode with patch 8.20:

    Islands

    • Portals have been added to the Creative Hub to access the Battle Royale Island.
    • A waterfall has been added around the edges of the Playground hub.

    Error correction

    • Fixed an issue where Spectator players were considered to be still on the island, even though they had already exited.
    • Fixed an issue where Creative replays would not display the time of day correctly.
    • Fixed a bug that caused some trees and stones to be floating on the volcano island.
    • Fixed a bug that caused waterfalls to have no sound effects on Volcano Island.
    • Fixed a bug that caused stones to lose material and become dark blue stones by default on the Volcano Island.
    • Known Issues: If you cannot build on the volcano island, you will need to activate the "Unlimited quantity" option.

    Gameplay

    • Siphon settings have been added to the Creative game settings. Health is received with eliminations: values ​​from 0 to 1000. Wood / stone / metal is received with eliminations: values ​​from 0 to 999.
    • Added a score table for creature kills that keeps track of how many creatures have been killed.
    • A new win condition has been added: creature kill to win, with values ​​from 1 to 1000.
    • The Challenge Gallery and Chest & Ammo Gallery have been moved from Gallery tab to Devices tab in Creative mode. The goal is that anything that can be interacted with is in the devices tab.
    • The devices tab has been arranged in the following order: galleries, traps, vehicle generators, generators.
    • The consumables tab has been organized: resources, ammo, health, shields, grenades, portable forts and the rest.

    Error correction

    • Islands have been improved to restore faster at the end of a game.
    • Now, when starting a game, the system makes sure that all players have downloaded the game data necessary to play before starting. This will correct game start issues for players with slower connections.
    • Texture data should reappear on all buildings that lost texture data. The grip tape on the obstacle course has now been fixed!
    • Fixed a bug that caused the player to lose almost all controls when eliminated and entering a vehicle at the same time.
    • Fixed game settings that would reset the "My Island" menu if it was opened before the island was ready to start a game.
    • Fixed an issue where the camera would sometimes behave strangely when starting or ending games.
    • Fixed a bug that caused the camera to behave strangely after respawning.
    • Fixed an issue where the Spectator Mode camera would sometimes get stuck in the sky when the player being watched reappeared.
    • Fixed an issue where the camera would sometimes flip upside down a moment after respawning in the sky.
    • Fixed a bug that could cause players to get stuck in a strange state when respawning after the game was over.
    • Fixed a bug that caused players to start games in construction mode instead of holding their pickaxe.
    • Fixed an issue where Treasure Maps could appear in Creative Chests.

    Weapons and objects

    • Infinity Blade: This mythical melee weapon can be found in the weapons tab in the Creative inventory. The main shot delivers a powerful slash. Deal heavy damage to enemies and destroy structures in one hit. Secondary fire allows the player to jump great distances and destroy objects along the way. Upon landing, it deals damage and knocks back nearby players.
    • The wielder of the sword also gains additional characteristics: Increased movement speed (130%). An instant real health recharge after eliminating an enemy (50 HP). Prolonged true health regeneration up to maximum health and shields (1 HP per second). Increased maximum health and shields (200 health / 200 shields). If a player picks up the infinity blade, they will drop the rest of the items in their inventory, minus the building materials. When the wielder of the infinity blade picks up an item (other than construction material), they will drop the infinity blade. The wielder will drop the Infinity Blade when knocked down or eliminated. The Sword in the Stone will be included in the next major update.

    The best uses for the matchlock gun

    Creative tools and phone

    • Multiple selection will arrive in an upcoming patch. With the push of a button, you can select multiple objects with your phone to copy and place them. This feature takes more time because there are bugs to fix.

    Error correction

    • Fixed a bug with the phone that made it difficult to see highlighting when targeting extremely light objects.
    • Fixed a bug that caused music blocks to prevent selecting items behind them, even when aiming over the blocks themselves.

    Prefabricated

    • New galleries of dirt floor, grass and cobblestone have been added. The grass is a flat and thick texture. The 3D grass floor technology is in development and will be coming in an upcoming patch!
    • A new Tropical Rock Gallery has been added.
    • The volcanic rock gallery has been updated to add additional rocks.
    • The ring gallery has been updated to add more light beams and a light trellis.

    Known issues

    • A large rock in the tropical rock gallery has a volcanic rock texture. This will be fixed in an upcoming patch.
    • When selecting the ice cliff gallery pieces with the phone, they are left too high, making them difficult to place. We are working to fix it in an upcoming patch.
    • The ice cliff gallery pieces have object collision issues.

    Error correction

    • Particle elements will now be removed when restarting the island.
    • Pieces in the Ice Cliff Gallery will now not be destroyed when building on them.
    • Fixed a bug that caused certain particle elements to flicker if a lot of particles were placed. The visual effects remained visible even after deleting or restarting the island.
    • Fixed a bug that caused the 'Lava Piece Gallery' to have an invisible collision.
    • Fixed a bug that caused spark particle visuals to flicker when hovering overhead.
    • Fixed a bug that caused the collision limits of pieces in the Visualizer Gallery to be higher than the pieces themselves.
    • The consumable apples have been removed from the 'Cozy Cabin' precast. They do not work properly in Creative mode and will be added again when problems are fixed.
    • Fixed a bug that caused the Jungle Temple Gallery to have no green inner corners.
    • Fixed an issue where grass would overlap certain items or resources in the Mining Cart Gallery, Industrial Gallery A, Cabin Item Gallery, and General Gallery A.
    • Fixed a bug that caused an invisible collision when deploying the 'Cabin Item Gallery' above the terrain.

    DEVICES

    • Creature Generator: You can generate up to 20 creatures at the same time on the island. You can choose between 6 types of creatures, from normal enemies to mega brutes. You can set the number of creatures spawned from 1 to 20. You can set the total number of creatures available to spawn from 1 to infinity. You can set how fast the wave timer will spawn from 1 second to 5 minutes. You can set how close a player must be for the generator to activate from 1 to 15 squares. You can set how far away a player must be for creatures to disappear from 1 to 15 squares. In the generator you can set several properties: visibility effects, invincibility, destroy pieces when they appear and generation. You can set the distance at which the creatures will spawn from the generator from 2 to 6 squares. For now, this restriction applies to creatures that spawn exactly that distance from the generator. An upcoming update will allow the creatures to appear in more enclosed spaces. The limit is 32 generators per island.

    Known issues

    • Sometimes there are creatures that get stuck in indestructible pieces.
    • Generating the AI ​​navigation map can be time consuming. Players may experience long loading times on complex islands.
    • The musical sequencer does not always eliminate the creatures.
    • New material options have been added for the barrier: Space Black, Glossy Black, Sky Blue, Red Force Field, and Blue Force Field.
    • The challenge gallery and treasure gallery have been moved to the devices tab.

    Error correction

    • Fixed a bug that caused damage traps (such as spiked traps) to trigger on players and vehicles during a non-active game.
    • Fixed a bug that caused unmanned vehicles to activate audible kill indicators when in the kill zone and in the music sequencer.
    • Fixed a bug that caused players unaffected by a damage volume device to trigger audible kill indicators.
    • Fixed a bug that caused the Music Sequencer Damage option to generate loud sound effects.
    • Fixed a bug that caused the Music Sequencer damage sound effect to trigger when the player was nearby.
    • Fixed a bug that caused the Sentinel to generate various on-hit sound effects from the Music Sequencer when damage was triggered.
    • Fixed an issue where teams were able to destroy their own target device when accelerating with a quad bike.
    • Fixed an issue where player-created wooden floors would pass through the player spawn platforms and the player's checkpoint plate.
    • Fixed a bug that caused the initial team maximum size setting of the Inventory and Equipment Settings device to not be applied correctly when set to unlimited size.

    UI and social

    • The loading experience when joining and leaving games has been improved. Games will now start when the entire island has been loaded. Fade transitions on loading screens have been smoothed.
    • The "Quit Game" button has been changed to "Quit Playground" in Playground mode.
    • HUD indicators for gadgets and traps placed on islands are now hidden.
    • HUD items are now hidden when entering and exiting matches.
    • Switching to observer mode in a game has been improved with the option to join a game in progress disabled.

    Error correction

    • The lightning bolt inside a triangle has been changed to indicate damage zones for an exclamation point inside a triangle.
    • Fixed a bug that caused the mobile HUD to be visible during game transitions.
    • Changed "Back to Hub" in Creative Mutator to read "Back to Creative Hub" as the options menu has changed some names.
    • Fixed an issue where some elements of the game UI would sometimes not display correctly.
    • Fixed an issue where players were not notified when they joined a game as spectators.
    • Fixed an issue where device descriptions would appear when playing in Playground.
    • Fixed an issue where when selecting a server, the advanced presence features would not clarify whether a player was in Playground or Creative.
    • Fixed a bug that caused the hub to continue to be called Creative Hub.
    • Fixed a spelling error in the My Island menu.
    • Fixed a bug that caused the spawn location in the air to be named "air".
    • Fixed an issue where players would sometimes remain on the "Restoring Island" screen after finishing a match.
    • Fixed a bug that caused game settings to reset to default values ​​if the player opened and closed the My Creative Island menu after entering their island.

    News from Save the World

    Finally, as always, we tell you the news of the Save the World mode. This is the player versus environment game mode in which, in groups of up to four players, we have to face creatures controlled by the machine.

    The ground is lava and more news from Fortnite patch 8.20

    Here are all the details:

    Missions and systems

    • Event missions "Arrrr!" What's up, comrades! Join our heroes and complete the "Arrrr!" Missions. to get themed rewards of the event. Rewards: Jack's Revenge Pistol, Corsair Spada, Blake the Blackpatch Beard
    • The X marks the spot! Once per zone, players will be able to obtain a treasure map by opening chests and safes.
    • The pirate flame is now available. May contain pirate heroes, steampunk weapon schematics, and Santabarbara trap schematics. Cost: 500 spring tickets
    • Beta Storm: Resupply: No Time! Go around the map to destroy and gather the objects on the list. The storm is fast approaching! The safe zone does not stay in the same place for long and changes on the map.

    Error correction

    • Fixed a bomb out of sync in Deliver the Bomb missions.

    User interface

    • HUD scaling now applies to HUD announcements.
    • The game hero's team now has warning indicators if the perk is not being applied (similar to the ones in the interface).

    Error correction

    • Fixed a bug that caused the Xbox controller to lose connection in the dashboard after interacting with the event banner.
    • Fixed a bug with the Defender Trap UI when selecting a Defender from a different platform.
    • Players should no longer lose navigation functionality when returning to the mission tab from the mission log.
    • Hovering consumable items in the resource menu should no longer be consumed when selecting an option from the 'More' pop-up menu.
    • Fixed a bug that caused the "Transform" object dialog to not display correctly when inspecting the transformed object.
    • Fixed a bug that caused objects and people to become out of square from the camera when leveling up or evolving.
    • The skill description has been corrected as it appears clipped in the details panel for inspecting heroes.
    • Research point accumulation text has been corrected to use the correct form when only one point is achieved.
    • Fixed a bug that prevented the HUD vote indicator from displaying correctly when disabling the pickup point information.
    • Fixed the UI to correctly save or load pinned schematics.
    • The Manage Profile menu header will now display correctly for players with very long account names.
    • Fixed a bug that prevented players from exiting the Modify Perks menu.
    • Pickup messages have been fixed so that they are not stacked on top of each other.
    • The recycling confirmation panel has been updated so that the item boxes show the amount recycled and not the amount in inventory.
    • Fixed a bug that caused the objects assigned in the collection book to display the error message "You must deallocate the object before restarting it."
    • Fixed a bug that caused zones to not update correctly when changing privacy settings within the map.
    • The expedition screen has been modified so that it correctly updates the list when entering it for the first time.
    • The padding space in the title of the zone name has been changed to fix Korean text that cuts out on the mission objective screen when in a zone.
    • Temporary text should no longer be visible when inspecting X-ray flames.
    • Fixed hero abilities appearing disabled on the hot bar if another ability was used just as the cooldown ended.
    • Hero gear unlocked items now appear on the unlocked items screen instead of the quest rewards screen.

    Performance

    • Improved response when equipping items in Quick Access Bar slots.

    Error correction

    • Now the full-screen minimap is ready to fix a hitch the first time the map is displayed.
    • Fixed a hitch that occurred when another player entered a game already in progress.
    • Fixed a jerk that would occur when entering the Shadow Stance state.
    • The expedition screen has been updated to improve performance when hovering over buttons.

    Heroes

    • Hybrid, The new legendary ninja!
    • Beard Blake the Blackpatch, a new mythical pirate builder.
    • Hype Corsair, A new pirate builder!
    • Swordsman Punishing Keel,
    • Jonesy Bucanero
    • Crossbone Barret
    • Now the constructor ROSIE can be placed automatically, just like traps.
    • Hiro Pole qualifies for an item reset due to his head being changed in the v.8.11 update.

    Error correction

    • Free items that have been deallocated from the Collection Book can no longer be reset if they have not been upgraded.
    • Fixed a bug that prevented Matrix of Impossibility from correctly reducing Shock Tower's cooldown.
    • Fixed a bug that caused Survival Expert to not activate if the player also had the Emergency Override + commander perk.
    • Fixed a bug that caused Bass Solo to extend the duration of War Cry by 1 or 2 seconds per kill, instead of the correct duration of 0,4 or 0,9 seconds per kill.
    • Carlos Scourer has been marked for an item reset.
    • Fixed a bug that caused Assassination + to deal the wrong melee damage multiplier.
    • 13,5% was applied instead of 18%.

    Weapons and objects

    • Steampunk Weapon Set - Available from the Pirate Llama.
    • New Spark Weapons: Obtained from "Arrrr!" Missions.
    • Quad Slash's strong attack speed increased by 35%. Damage per second increased by 4,6%. Impact per second increased by 7%.
    • Boloncio and Gibberish are now classified as cannons and benefit from perks that affect cannonball damage, such as "Halt, comrades."
    • Hydraulic Destruction's hit zone has been increased to better match visual effects.
    • When purchasing random schematics from the event store, these will now be placed directly into inventory instead of giving a flame to open.

    Error correction

    • Fixed a bug that caused the teleporter to float after destroying the ground below it.
    • Fixed a bug that caused the teleporter to appear on the victory screen if the player was holding it.
    • Added the description of the Vacuum Valve Lance Heavy Attack.
    • Fixed an issue where the Yeoman Sniper Rifle could generate additional projectile impact particles.
    • The mythical survivors Joel and Karolina have been changed so that only one copy of each can be in inventory at a time.

    Gameplay

    • Removed the skate park that could be loaded in autumn cities and caused a construction error.
    • Various quest requirements have been adjusted in Towntablon and Canny Valley. The required objective counters for various missions in Villatablón have been reduced. Increased the spawn rate of some quest items in Canny Valley.
    • Improved Takedown Updates Improved Takedown has been re-enabled! Trap resources will return to the owner, if present, when Enhanced Knockdown is used on a player's Storm Shield base. The amount of resources that can be obtained from destroying building pieces of level 2 and 3 has been increased. Players will now receive 100% of the resources. This amount is prorated based on the health of the building piece.
    • HUD messages are displayed when crafting materials are returned to a player after dismantling a trap on a storm shield defense mission.

    Error correction

    • Fixed an issue where players would spawn with one hero while they had another's abilities active.
    • Fixed a bug that caused players to spawn in the game without their hero and having to wait for time to pass to respawn.
    • Fixed a bug that caused Defenders to keep their previously equipped weapons if they spawned on a second Defender platform.
    • Fixed the Deliver the Bomb mission in the Thunder Route 99 area where the Arsenal and Launcher were reversed.
    • Campfire Traps no longer heal players while injured.
    • Fixed a bug that prevented players from placing traps on pieces of ground that were built on other pieces of ground, such as sidewalks.
    • Fixed a bug that caused players to spawn in an area with a level 1 pickaxe.
    • Fixed an issue where weapons, gadgets, and abilities would not appear in the quick access bar.
    • Survivors no longer benefit from Blue Fluo Pylon upgrades.

    Enemies

    Error correction

    • Fixed a bug that allowed Husks to keep moving despite being frozen in a slow field.

    Sound

    • Sound has been added to new perks, ambient sounds, and items.

    Error correction

    • Fixed an issue where music would not play in certain areas.
    • Fixed a bug that caused the sound to not play in the launch cutscene.
    • Fixed an issue where the sound would not play when placing banners.
    • Fixed a bug that caused Seismic Shock's shake to have no sound.
    • Threat music has been updated to only play during major threats in combat.
    • Fixed a bug that prevented the correct sounds from playing when picking up multiple items.
    • Fixed an issue where the Injured Status music would continue to play after reviving the player.
    • Fixed a bug that prevented music from playing for players joining the Challenge Your Limits mission late.

    We remind you that you have our Fortnite Guide, packed with tips and tricks of all kinds, to master the best weapons in the game, learn to build better and of course, how to complete all the challenges of season 8, all the challenges of Discovery (like the old Nevada), without forget other useful guides like where to find all the cannons in season 8, the best settings to play with the controller or how the new marker system works. 



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