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    Cards that should change (elixir and quality)

    Cards that should change (elixir and quality)

    This blog is about cards that should change Elixir or Quality. Here are some examples.


    Summary

    PEKKA

    The PEKKA is distracted by anything: even archers, tombstone, goblins, skeletons. Therefore it should cost only 5 elixir, it is too much for a distracted.


    Archers

    Archers, at level 1, do 34 damage per second, it's so low, it should only cost 2 elixir, like goblins.

    Stone

    The tombstone is only a few skeletons, and they do almost no damage, besides, a prince part of a hit. Their due elixir would be 2, and also common quality, as they do very little damage and have little health.

    Tesla tower

    This is the WORST build out there, only 80 damage per second, and 450 health, it's amazing that it costs 4 elixir and some people use it. It really should cost 2 elixir, or 3 at the most.


    Infernal tower

    This defensive structure is very good, it can kill the hound, hell dragon, etc. But sometimes when he wants to destroy a letter, he destroys tombstones or minions, which the rival puts up to distract. I think it should be worth 6 elixir.

    Ice

    It should cost 2 the same as rage, because it is the reverse of this, rage increases speed by 35% for six seconds, while ice paralyzes rivals for 4 seconds. It does no harm. It should also be SPECIAL just like Fury.


    Fire mage

    It is easy to destroy by a valkyrie, musketeer, prince, etc ... It should cost only 3 elixir. Although I don't have it, I have used it in battle of choice and have also used it my rivals, and it is not difficult for me to destroy it.


    ABOUT SAND CARDS 5 OR MORE, I DO NOT KNOW MUCH, ONLY THE MAGICIAN AND THE ZAP.

    LETTERS THAT SHOULD CHANGE THEIR QUALITY

    • Witch: Special. Deals low damage (74 per second) and has low health (524).
    • Headstone: Common. Low damage, life, and is easily destroyed.
    • Fury: Special. It doesn't hurt, it just speeds up a bit.
    • Ice: Special. It does not hurt, it only stops the rivals.
    • Minion Horde: Epic. They are flying, and they also do damage, they can function as skeletons, but they can also kill the dragon. So epic.
    • Mirror: Common, it does not work, it costs the elixir of the previous card plus one.
    • Poison: Common. The worst card in Arena 5 and possibly among the 3 worst.
    • Trunk: Common. Terrible card: little damage (around 200).
    • Elite Barbarians: Epic. It is very good, it does relatively a lot of damage.
    • Executioner: Legendary. Air-ground damage, Damage x2, etc.
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